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Patch Notes/3/en

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Revision as of 06:09, 21 December 2017 by FuzzyBot (talk | contribs) (Importing a new version from external source)
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Today we focused on putting together many fixes that we had been working on to help players joining large worlds and servers with higher latency. Two key fixes are in this build: no requirement to have all world chunks on game load, and room checking on load/save to reduce junk in save files.