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Update v0.2.5499.24517

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Revision as of 12:16, 10 August 2025 by Claimer (talk | contribs) (Current Stable Version.)
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CURRENT STABLE VERSION

Big Changes Coming: Terrain Preview, Melting Ice, Modding, & Localization
v0.2.5499.24517
Type Big Update
Release 17.03.2025 (Mon) UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent NO
Previous Hotfix (v0.2.5370.24111)
Back to overview of all updates

This update features some updates to the logic system, especially around traders, as well as some fundamental changes to the modding system, localization, and some nice new features, including being able to melt ice with your welder, as well as a lot of bug fixes.

It's been a while since the last update, and the reason for this is that we've been working hard on the new terrain system. While it is not included in this update, it will be available on the beta branch shortly after this update goes live.


Preview: Massive Terrain Upgrades (Beta Branch Coming Soon!)

The main goals of the new terrain system are to allow us to have more interesting play areas in hand crafted worlds, a better-looking terrain by reworking how it is being rendered as well as better voxel data for a much smoother terrain.


For now, here are some images and photos. These are test 4km x 4km maps, the final ones will be different and will be 8km x 8km. Keep in mind that these are all work in progress and things will be changing fast.

Walking across 1.5km across moon like crater. One of about 5 similar craters on this test map



The terrain system has been rewritten from the ground up

New level of detail system for distant terrain



Looking across kilometres of terrain on a test map



An alien world



Melt Ice Instantly with Welding Tools

You can now melt ice directly using the welding torch or arc welder. Simply aim at a stack of ice to start the melting process. This feature should make handling ice significantly easier, especially in early-game resource management.



Enhanced Automation: Trader Logic & Circuit Improvements

Update v0.2.5499.24517-6.png

We've expanded the capabilities of the logic system, especially around trader automation and data display. The Medium Satellite Dish now includes an internal stack allowing integrated circuits to read detailed information about traders, their available goods, and even gas trades. Additionally, the Hash Display Circuitboard has a new Mode setting, enabling easy switching between Prefab and Gas/Liquid data, all controllable through your integrated circuits. These changes significantly boost the potential for automating complex trading setups.


New Achievements

Several new achievements have been added, offering unique challenges. Here are a few highlights:
  • The Spice Must Flow - Mine 10,000 units of Cobalt Ore.
  • And Yet It Moves - Track celestial bodies using a ground telescope at full alignment for 10 cumulative minutes.
  • Some Assembly Required - Write your first integrated circuit script.
  • Stack Overflow - Write data to the internal stack of another device via integrated circuits.
  • Soot Happens - Survive an Ash Storm on Vulcan (outside creative mode).
  • Why Is It Still Mark Watney? - Survive for 30 days consuming only potatoes or baked potatoes.
  • Syolnet Green is... Plants! - Harvest plants 1,000 times.
  • Khajiit has wares if you have coin - Generate over ten thousand revenue from trading.

We've also hidden a few secret achievements for you to try and uncover!


Localization Improvements & Multiplayer Connection Fix

Update v0.2.5499.24517-8.png

We've made significant improvements to localization, addressing numerous translation and display issues - especially in Simplified and Traditional Chinese. Additionally, we've resolved a serious multiplayer issue that previously prevented connections for players with extended or special characters in hostnames. This should drastically improve connectivity for our international player community.

After this going live on the beta branch the community jumped into action and translated almost everything available meaning that ~99% of the XML data has now been translated for Simplified Chinese. We want to build a pipeline that will automatically include community localization but in this case they have been manually added to the build. A big thank you MRhythm for coordinating this!

Expanded Modding Flexibility

We've enhanced our modding framework, allowing mods to easily overwrite existing worlds, difficulty settings, and start conditions without causing conflicts. Additionally, modded content will now be clearly indicated in-game, making managing your mod library much simpler.

These changes will break a lot of mods. However, it fixes a lot of long-standing issues, some that have been there since launch.

Change Log

TOO MUCH BIG ON WIKI

References

  1. Update on SteamDB
  2. Steam NEWS