Actions

Update v0.2.5137.23331

From Unofficial Stationeers Wiki

Revision as of 10:19, 10 August 2025 by Claimer (talk | contribs) (new page)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)

This patch is largely focused on improvements and bug fixing. Specifically, we wanted to address community feedback with the tutorials, but we also used the opportunity to investigate some longer standing issues. Additionally, new art was ready, so we added a new visual variant of the computer.

Bug Fixing
v0.2.5137.23331
Type Big Update
Release 13.08.2024 (Tue) 02:52 UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Defining Success: Steam Achievements (v0.2.5165.23502)
Previous Getting Started: Tutorials & Helper Hints (v0.2.5116.23239)
Back to overview of all updates


Tutorial Updates

We've made a load of tweaks to the tutorials based on observing first time players. These changes mainly involved wording changes, making use of more paint colours to specifically reference objects, and adjusting the layouts of the tutorials to help lead the player to the right location. We'll continue to tweak the existing tutorials as well as adding new tutorials where needed.

Quick Stow

We've moved the functionality of double click, now called smart stow, to its own binding. The double click functionality was interfering with other input making it feel slow and laggy. Instead of double clicking with the mouse you can now right click to achieve the exact same behaviour, and instead of double tapping 'F' you can now press 'G'. The grab action has now been remapped to 'H'. Of course, these are the defaults and can be rebound.

Less Restrictive Construction

Yes.

Cables

A long standing, and frustrating bug, has been the inconsistent placement of cables in half constructed walls. This issue meant that while you could place cables down, you'd have to remove the wall to pull the cable back up again. We performed a pass on all the wall build states so cables are entirely accessible through half constructed walls.

Wall Mounted Devices

Wall mounted devices require support, however at some point a restriction was put on the placement of these devices that meant that every grid, up to four if you were placing on a corner, needed to be present. While this was an intentional change at the time it has long been a pain point, and we've decided that any support will do. This means that you can now freely place these devices on the edge of walls or frames.

Mystery Gasses

A pretty big bug with atmospherics has now been resolved. Deconstructing frames would sometimes lead to a global atmosphere gas mixture being created in its place. The related issue also caused rooms sealed with terrain to have similar issues. This dangerous gas from outside entering into your base was often catastrophic and frustrating for players. Base construction on Europa, Vulcan, and Venus should now be much more straight forward and intuitive.

Retro Computer Variant

This is exactly the same as the existing computer, except with a more 70s cabinet style.

Upcoming LARrE Changes

You may have noticed a large number of changes in the patch notes that refer to LARrE. These changes will not take affect in this update but are a work in progress for the next patch.

Change Log

* Fixed some small errors with the tutorial text
* Added being able to place wall mounted devices on the edges of support
* Fixed unable to deconstruct some cable types when they were on a half constructed wall
* Fixed trader selling silver in place of nickel on Vulcan and Venus
* Removed the dust storm from tutorial 2 world setting
* Changed the colour of the generator and APC in tutorial 2 to green, changed the colour of the hydroponics trays to blue
* Changed position of hydroponics trays in tutorial 2 to discourage accidentally trying to connect the gas input of the portables connector to the trays
* Changed the entry point to the 2nd stage of tutorial 2 to highlight the generator and APC
* Changed moved all tutorial 2 data into the Tutorial2 XML file
* Fixed tutorial 2 go outside step could fail to complete if you hadn't closed your helmet
* Removed double mouse-click action to reduce input latency issues
* Converted arc furnace to use animation components rather than Unity animator
* Moved some models into their appropriate folders
* Added first pass on new Larry dock kits and models with build states
* Added build states to Larry docks and added docks to their respective kits
* Made Larry arms collide with each other if they are on the same rail
* Added debug DrawWireCube function for editor use only
* Fixed deconstructing a fully built frame sometimes spawning a Global-Atmosphere gas mix
* Updated Larry dock blueprints
* Removed unnecessary function setting first person helmet layers
* Fixed linear rail station nodes blocking the default tooltip info
* Changed Larry arm method of animating into a bypass node
* Removed linear rail placement restrictions for inner corner pieces
* Removed DoubleClickDelay from settings window
* Fixed RMB turns on/off tool when in MouseControl mode
* Added Smart Stow will select the stowed slot in the inventory window if that window is open
* Changed RMB replaces double click slot action — moves item into active hand or runs smart stow when right-clicking on a hand slot
* Added Smart Stow keybind (default G) replacing double press F
* Fixed issue where deconstructing a StructureGasTank or Furnace would not spawn internal atmosphere
* Updated some colliders on linear rail and dock kits
* Added linear rail bypass dock kit
* Updated linear rail bypass dock blueprint and thumbnails
* Added ThingCountCondition
* Added "Build a Platform with frames" step as the first helper-hint
* Removed DoubleClick Delay slider from settings
* Added first pass on hydroponics Larry functionality
* Updated behaviour of the Cancel keymap to also restore UI visibility
* Fixed deleting frames with authoring tool could spawn GlobalAtmosphere in some cases
* Updated prefab names, blueprints and thumbnails for new Larry docks and kits
* Removed old blueprints and thumbnails for Larry docks and kits
* Moved get cell below Larry arm functionality to a function on base class
* Changed RMB will no longer run a drag from slot command — only done with LMB
* Tweaked blueprint material for better visibility
* Updated hydroponics Larry behaviour — can harvest, plant, clear, take/insert into chute bins, and merge seeds/plants into held stack
* Fixed arc furnace so losing power or pressing activate button will deactivate it immediately
* Added new retro computer variant in computer kit
* Made tweaks to hydroponics Larry logic for clarity
* Added first pass on Larry cargo arm — can take from/insert into device slots via dial or logic
* Changed atmos analyser to use player position instead of tablet position for world atmosphere readings
* Fixed SmartStow did not close Blueprint cursor
* Fixed reinforced wall does not block light on completed build state
* Fixed exception from arc furnace after smelting by using cancellation token
* Fixed Extreme ShadowCasting mode causing dynamic items to not cast shadows
* Fixed bug where helper hints panel prevented tooltips on other UI overlay panels
* Updated thumbnails for pressure regulator
* Fixed typo in LogicSlotTypeOccupantHash description
* Added null check to ThingRenderer.SetLayer
* Fixed cursor iPhysicals were getting registered
* Added first pass on CollectorArm behaviour — vacuums or ejects items depending on mode
* Replaced small info screens on hydro, cargo, and bypass Larry docks with device part prefab
* Added small info screen device part prefab
* Fixed null entry in computer kit
* Changed collector arm auto-deactivates when full or given a move command
* Added sounds to Collector Arm
* Added sounds to Atmos Arm
* Changed Atmos Arm and Collector Arm can have target index set while operating — move executes after operating is false

References

  1. Update on SteamDB