Update v0.2.5025.22811
From Unofficial Stationeers Wiki
| v0.2.5025.22811 | |
|---|---|
| Type | Big Update |
| Release | 13.06.2024 (Thu) 12:33 UTC |
| Hyperlink | SteamNEWS SteamDB |
| Adjacent Updates | |
| Subsequent | LArRE: The Linear Articulated Rail Entity (v0.2.5064.23017) |
| Previous | Hotfix (v0.2.4945.22690) |
| Back to overview of all updates | |
Contents
Starting Gear Selection
Continuing off the work of the last few patches that have updated the basic survival and starting aspects of Stationeers, we've created a new flow to world creation, where you get to select and see what starting conditions your new world will have. We see this as a distinctly different choice over the general difficulty, that largely influences the first dozen hours of your gameplay.
This new screen not only lets you choose, but also shows the gear in a straight forward and not overwhelming manner. Hovering over the lander crates will show you all nested information as a tool tip, but for more complex containers, you can expand them to better investigate their contents.
Mod-ability and steam workshop support was a focus from the start. Any workshop starting conditions subscribed to will automatically appear in the selection window. This applies to any difficulty mods too. The intent of this is for these 'simple' mods to be more safe and straightforward for people to enable, disable, and use, when compared against more complex mods which can often require much more fiddling.
We've also finally got the player starting gear and respawns moved into this system, which has allowed us to have the player enter their world in a more physical way. The standard starts now place the player inside a falling landing capsule, which comes with its own emergency supplies per player. This allows multiplayer servers to scale better with more players, as they by default, bring some of their own water and food.
Brutal Starts
While we want to leave a lot of the different playstyle choices up to players and modders, we felt that a really minimalist "brutal start" play style made sense for us to offer to all players. Brutal Starting conditions embrace all the problem solving that Stationeers's gameplay creates. They represent you crash landing on a planet, with next to no gear. These starts give virtually no guidance, nor extra building components, and players pick the priority of every little aspect of getting their first base up and running.
Composite Window Shutters
The previous window shutter acted more like a door than a window, was impractical to easily add to a base, and had perpendicular data connections that made any form of automation a very ugly.
The new window shutter places like a wall, so it can be built on top of existing windows. Instead of having to wire each window shutter, a new window shutter controller panel can be placed and wired, to act as a single point of control for an array of shutters. The controller logic will jump between adjacent shutter, and set them to the same state of the controller whenever open/closed is changed.
Changelog
- [Added] Handling of saving and loading delayed spawn actions for lander capsule door.
- [Added] First pass on lander capsule spawning for first-time world join; door auto-pops after spawn.
- [Added] Start Condition Wrapper Data class for selected start conditions on new game.
- [Added] Brutal Start condition (minimal survival crate).
- [Added] First pass of start condition selection screen.
- [Added] WIP start condition UI showing contents.
- [Added] Passive vent upgrade to insulated version with Adhesive Insulation.
- [Added] Internal storage slots for lander capsule.
- [Added] WindTurbine to Europa Brutal Start.
- [Added] Composite Window Shutter Controller and Composite Window Shutter kit.
- [Added] Water bottle box and cereal bar box to lander capsule slots.
- [Added] Optional WorldInject element for modders to restrict start conditions to worlds.
- [Added] Portables and Crate Slot type.
- [Added] Radial spawn rule option for spawnDatas.
- [Added] Scroll box to start conditions info.
- [Added] Movement/jump to exit a seat.
- [Added] Interior light in lander capsule.
- [Added] Entry animation and VFX for lander capsule.
- [Added] New graphics for start condition buttons.
- [Added] Distinct button backgrounds for start condition selection.
- [Added] WIP thruster effects for lander capsule.
- [Added] StartCondition for Asteroids World (Ingots Crate, Rocket Crate, LOX & Volatiles tanks).
- [Added] Ambience and door release sounds to lander capsule.
- [Added] Breathable internal atmosphere for lander capsule.
- [Added] Vent depress effect on landing.
- [Added] Audio to landing sequence.
- [Added] WaterBottleBag and CerealBarBag to starting lander.
- [Added] Data references to default spawn/respawn kits for StartConditions.
- [Added] 2x Oxygen tank and 1x Nitrogen tank to Asteroids StartCondition.
- [Added] Open/Close sounds to window shutters.
- [Changed] Lander capsule door back to draggable, deconstructable with angle grinder.
- [Changed] Portable AC now requires coolant via liquid canister; updated heating/cooling behaviour.
- [Changed] Rocket AutoLand toggle off now shuts engines & resets throttle.
- [Changed] Rocket IC housing power usage reduced from 50W to 5W.
- [Changed] Rocket AutoShutoff leaves IC housing powered.
- [Changed] Max temperature of Portable AC increased to 50 °C.
- [Changed] Kit (Window Shutter) recipe to 2 Steel + 1 Solder.
- [Changed] Replaced SolarPower Package with Gas Power Package in Mimas Brutal Start.
- [Changed] All SpawnDatas moved to StartConditionData.
- [Changed] Plant life tick now runs after atmos calculation.
- [Changed] Vulcan & Venus Brutal Start include O₂ tank and 12 L water.
- [Changed] Lander capsule locked during descent.
- [Changed] First game save now occurs after player exits capsule.
- [Changed] Increased door ejection force & thruster audio range.
- [Changed] Decoupled FX from landing sim loop.
- [Changed] Impact sound for capsule door updated.
- [Changed] Start screen shows distinct landers vs player capsules.
- [Fixed] Camera offset when spawning in slots.
- [Fixed] Dropped dynamic objects flying off randomly.
- [Fixed] Liquid above max temp not evaporating.
- [Fixed] IC code editor still receiving inputs when search fields active.
- [Fixed] MoveToWorld rotation issues for local player.
- [Fixed] Look direction incorrect after exiting slots.
- [Fixed] Clients not exiting slots when pulled out.
- [Fixed] Save filenames using "backup"/"autosave" causing issues.
- [Fixed] Furnace import bin active before construction complete.
- [Fixed] Precision placement rotation errors.
- [Fixed] Crates & canisters spawning in wrong slots.
- [Fixed] Gas tanks not showing in StartCondition menu.
- [Fixed] Atmos thread lag after multiple loads.
- [Fixed] Asteroids world missing start conditions.
- [Fixed] Vulcan terrain generation lag.
- [Fixed] Large fast objects in space causing terrain lag.
- [Fixed] Plant serialization missing status types.
- [Fixed] Insulated canister storage unpack button missing.
- [Fixed] Over-pressurised Liquid Volatiles tank in asteroid start.
- [Fixed] Descent unitask not cancelling.
- [Fixed] Door events firing multiple times.
- [Fixed] Lander door stuck on load.
- [Fixed] Lander effects not disabled correctly on load.
- [Fixed] Camera shake affecting capsule instead of camera.
- [Fixed] Clients stuck in capsule on load.
- [Fixed] Thruster FX not disabling on clients.
- [Fixed] Storage slot rotations in capsule.
- [Fixed] Players not moved to capsules on dedicated servers.
- [Fixed] Plant light stress after load.
- [Fixed] Capsule door collider interactable after landing.
- [Fixed] Start condition tooltips flickering.
- [Fixed] Incorrect thumbnail for capsule.
- [Fixed] UI hover sound spam from raycast targets.
- [Removed] Window Shutter from Stationpedia.
- [Removed] Old Window Shutter assets.
- [Removed] MiningSupplies package from Asteroids Survival Crate.
- [Removed] Delayed open interaction from capsule spawn conditions.
