Difference between revisions of "Starting Gear"
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Revision as of 15:16, 17 December 2017
When starting a new game in any scenario, the following items are available to the player.
Player Inventory
The following is directly available to the player in their personal inventory:
- Slot 1: Helmet (no inventory)
- Slot 2: Space Suit
* Canister: Air (5700 kPa) * Canister: Waste (0 kPa) * Battery (Large) with full charge * Filter (CO2) * 2 Empty Filter Slots
- Slot 3: Jetpack + Backpack
* Canister: Propellant (5712 kPa) * Pill (Medical) * Handheld Tablet (Full charge Battery (Small), empty cartridge slot) * Cartridge (Tracker) * Cartridge (eReader) * Cartridge (Network Analyzer) * Cartridge (Atmos Analyzer) * Mining Belt : Drill (Full charge Battery (Small)), Crowbar, 7 empty ore slots. * 1 Empty Backpack Slot
- Slot 5: Orange Uniform
* 2 Empty Slots
- Slot 6: Toolbelt
* Wrench * Crowbar * Drill (Full charge Battery Small) * Wire Cutters * Welder (Canister: Fuel (5720 kPa)) * Screwdriver * Grinder (Full charge Battery Small) * Cable Coil (Stack of 50)
- Left Hand: Empty
- Right Hand: Duct Tape (100%)