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Difference between revisions of "Sorter"

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(Restructured description into per-mode sections (Split/Filter/Logic), added missing Mode 2 documentation, clarified output orientation, linked to IC10 example script)
(Description: (today's edits were mine, too) - added hint to Mode1 so that people try to use ic10 because sorter motherboard glitches)
 
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'''Mode 0 (Split):''' Items alternate between output lanes automatically. The Output property switches between 0 and 1 after each item.
 
'''Mode 0 (Split):''' Items alternate between output lanes automatically. The Output property switches between 0 and 1 after each item.
  
'''Mode 1 (Filter):''' Requires a [[computer]] with a [[Motherboard|Motherboard (Sorter)]]. Whitelisted items exit one lane, all others exit the alternate lane. When facing the output side (power switch on your right), whitelisted items exit left, rejected items exit right.
+
'''Mode 1 (Filter):''' Requires a [[computer]] with a [[Motherboard|Motherboard (Sorter)]]. Whitelisted items exit one lane, all others exit the alternate lane. When facing the output side (power switch on your right), whitelisted items exit left, rejected items exit right. '''Note:''' Some players report issues with the Motherboard (Sorter) interface. Consider using Mode 2 (Logic) with [[IC10]] as a more reliable alternative.
  
 
'''Mode 2 (Logic):''' The sorter waits for [[IC10]] or logic chips to set the Output parameter (0 or 1) before releasing each item. After the item exits, Output resets to -1 automatically. Your controller must set Output for every item - this is intended behavior, not a bug. See [[#Example IC10 sorting script|Example IC10 sorting script]] below for a working implementation.
 
'''Mode 2 (Logic):''' The sorter waits for [[IC10]] or logic chips to set the Output parameter (0 or 1) before releasing each item. After the item exits, Output resets to -1 automatically. Your controller must set Output for every item - this is intended behavior, not a bug. See [[#Example IC10 sorting script|Example IC10 sorting script]] below for a working implementation.

Latest revision as of 17:08, 1 January 2026

Sorter
StructureSorter.png
Operation
Power Usage 5W
Prefab Hash -1009150565
Prefab Name StructureSorter
Construction
Placed with Kit (Sorter)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Sorter)

Description[edit]

No amount of automation is complete without some way of moving different items to different parts of a system. The Xigo A2B sorter can be programmed via a computer with a Sorter Motherboard to direct various items into different chute networks. Filtered items are always passed out the righthand side of the sorter, while non filtered items continue straight through.
- Stationpedia

Mode 0 (Split): Items alternate between output lanes automatically. The Output property switches between 0 and 1 after each item.

Mode 1 (Filter): Requires a computer with a Motherboard (Sorter). Whitelisted items exit one lane, all others exit the alternate lane. When facing the output side (power switch on your right), whitelisted items exit left, rejected items exit right. Note: Some players report issues with the Motherboard (Sorter) interface. Consider using Mode 2 (Logic) with IC10 as a more reliable alternative.

Mode 2 (Logic): The sorter waits for IC10 or logic chips to set the Output parameter (0 or 1) before releasing each item. After the item exits, Output resets to -1 automatically. Your controller must set Output for every item - this is intended behavior, not a bug. See Example IC10 sorting script below for a working implementation.

Output orientation: When facing outputs with power switch on your right: Output 0 exits right (near power switch), Output 1 exits left.

Data Network Properties[edit]

These are all Data Network properties of this device.

Data Parameters[edit]

These are all parameters that can be written with a Logic Writer, Batch Writer, or Integrated Circuit (IC10), and can be read with a Logic Reader, Batch Reader, or Integrated Circuit (IC10).

Click here to see/hide all the data network properties
Parameter Name Data Type Access Value Description
Power Boolean
Read
0 Unpowered Can be read to return if the Sorter is correctly powered or not, set via the power system, return 1 if powered and 0 if not
1 Powered
Mode Integer
Read Write
0 Split The mode of the Sorter, Split does alternate outputs, Filter decides output via Motherboard (Sorter), Logic determines output via parameter Output
1 Filter
2 Logic
Error Boolean
Read
0

1 if device is in error state, otherwise 0
1 Error
Lock Boolean
Read Write
0 Unlocked Disable manual operation of the Sorter.
1 Locked
On Boolean
Read Write
0 Off The current state of the Sorter.
1 On
RequiredPower Integer
Read
Idle operating power quantity, does not necessarily include extra demand power
ClearMemory Integer
Write
When set to 1, clears the counter memory (e.g. ExportCount). Will set itself back to 0 when actioned
ExportCount Integer
Read
How many items exported since last ClearMemory
ImportCount Integer
Read
How many items imported since last ClearMemory
Output Integer
Read Write
-1 Unset
Decides which side the next item will be sent to.

In Logic mode, defaults to -1 after action. In Split mode, alternates between 0 and 1 after action. Does nothing in Filter mode.

When set to 0 the item will exit the output slot closest to the power switch. When set to 1, the item will exit the slot furthest from the power switch.
0 Straight (Near Power Switch)
1 Side
PrefabHash Integer
Read
The hash of the structure
ReferenceId Integer
Read
Unique Reference Identifier for this object
NameHash Integer
Read
Provides the hash value for the name of the object as a 32 bit integer.


Data Slots[edit]

These are all parameters, that can be read with a Slots Reader. The outputs are listed in the order a Slots Reader's "VAR" setting cycles through them.

Number Name Description
0 Import Import slot.
1 Export (accept) Export slot.
2 Export (reject) Export slot.
3 Data Disk Diskslot
Name Data Type Description
MaxQuantity Integer Returns maximum stacksize.
Damage Integer Item durability in percent.
Class Integer Item class ID.
Quantity Integer Size of stack.
PrefabHash Integer Returns ItemHash of item in slot.
Occupied Boolean Returns whether the slot occupied. (0 for no, 1 for yes).
OccupantHash Integer Returns ItemHash of item in slot.

Item Slot Classes / Types[edit]

Reading the class attribute of the input slot will give one of the following values:

Note that you can use
SlotClass.<Item>
directly in IC code instead of the numeric value
  • NOTE The classes listed in this section are FilterSlotTypeCompare and NOT sorting class.
Item values and descriptions
Item Value Description Item Value Description Item Value Description
None 0 Helmet 1 Suit 2
Back 3 GasFilter 4 GasCanister 5
Motherboard 6 Circuitboard 7 DataDisk 8
Organ 9 Ore 10 Includes reagent mixes from recycler and ices Plant 11
Uniform 12 Entity 13 Battery 14
Egg 15 Belt 16 Tool 17
Appliance 18 Ingot 19 Torpedo 20
Cartridge 21 AccessCard 22 Magazine 23
Circuit 24 Bottle 25 This refers to Paint Can ProgrammableChip 26
Glasses 27 CreditCard 28 DirtCanister 29
SensorProcessingUnit 30 LiquidCanister 31 LiquidBottle 32
Wreckage 33 SoundCartridge 34 DrillHead 35
ScanningHead 36 Flare 37 Blocked 38
SuitMod 39 Crate 40 Portables 41

Example IC10 sorting script[edit]

Basic ingot sorter - filters one item type to the left output, rejects everything else to the right.

# Ingot Sorter Controller
# When facing outputs (power switch on right): matched items exit left, rejected exit right
# Setup:
# 1. Connect d0 to the sorter
# 2. Change hTarget to match your desired ingot

define hTarget HASH("ItemIronIngot")

alias dSorter d0
alias vHash r0
alias vOutput r1

s dSorter Mode 2 # Logic mode
s dSorter On 1

main:
  ls vHash dSorter 0 OccupantHash # Read import slot
  beqz vHash skip # Empty - skip processing
  
  seq vOutput vHash hTarget # 1=match, 0=reject
  s dSorter Output vOutput
  
  skip:
  yield
j main