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Difference between revisions of "Update v0.2.5137.23331"

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(Change Log)
 
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== Change Log ==
 
== Change Log ==
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> being able to place wall mounted devices on the edges of support 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> first pass on new Larry dock kits and models with build states 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> build states to Larry docks and added docks to their respective kits 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> debug DrawWireCube function for editor use only 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> Smart Stow will select the stowed slot in the inventory window if that window is open 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> Smart Stow keybind (default G) replacing double press F 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> linear rail bypass dock kit 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> ThingCountCondition 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> "Build a Platform with frames" step as the first helper-hint 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> first pass on hydroponics Larry functionality 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> new retro computer variant in computer kit 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> first pass on Larry cargo arm — can take from/insert into device slots via dial or logic 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> null check to ThingRenderer.SetLayer 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> first pass on CollectorArm behaviour — vacuums or ejects items depending on mode 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> small info screen device part prefab 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> sounds to Collector Arm 
 +
* <span style="color:#267F00;font-weight:bold">[Added]</span> sounds to Atmos Arm 
  
<pre>
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> colour of the generator and APC in tutorial 2 to green; hydroponics trays to blue
* Fixed some small errors with the tutorial text
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> position of hydroponics trays in tutorial 2 to avoid mis-connecting portables gas input
* Added being able to place wall mounted devices on the edges of support
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> entry point to stage 2 of tutorial 2 to highlight generator and APC
* Fixed unable to deconstruct some cable types when they were on a half constructed wall
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> moved all tutorial 2 data into the Tutorial2 XML file
* Fixed trader selling silver in place of nickel on Vulcan and Venus
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> converted Arc Furnace to animation components (no Unity animator
* Removed the dust storm from tutorial 2 world setting
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> Larry arm method of animating into a bypass node
* Changed the colour of the generator and APC in tutorial 2 to green, changed the colour of the hydroponics trays to blue
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> RMB replaces double-click slot action — move to active hand or Smart Stow on hand slot
* Changed position of hydroponics trays in tutorial 2 to discourage accidentally trying to connect the gas input of the portables connector to the trays
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> atmos analyser uses player position (not tablet) for world atmosphere readings 
* Changed the entry point to the 2nd stage of tutorial 2 to highlight the generator and APC
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> updated some colliders on linear rail and dock kits
* Changed moved all tutorial 2 data into the Tutorial2 XML file
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> updated Larry dock blueprints; updated bypass dock blueprint & thumbnails
* Fixed tutorial 2 go outside step could fail to complete if you hadn't closed your helmet
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> tweaked blueprint material for better visibility 
* Removed double mouse-click action to reduce input latency issues
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> hydroponics Larry behaviour — harvest/plant/clear, chute bin I/O, merge seeds/plants 
* Converted arc furnace to use animation components rather than Unity animator
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> made Larry arms collide with each other when on the same rail 
* Moved some models into their appropriate folders
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> updated Cancel keymap to also restore UI visibility
* Added first pass on new Larry dock kits and models with build states
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> RMB will no longer start drag-from-slot (LMB only
* Added build states to Larry docks and added docks to their respective kits
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> replaced small info screens on hydro/cargo/bypass docks with device part prefab 
* Made Larry arms collide with each other if they are on the same rail
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> collector arm auto-deactivates when full or when given a move command 
* Added debug DrawWireCube function for editor use only
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> Atmos/Collector Arm target index can be set while operating; move runs after operating=false 
* Fixed deconstructing a fully built frame sometimes spawning a Global-Atmosphere gas mix
+
 
* Updated Larry dock blueprints
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> small errors in tutorial text 
* Removed unnecessary function setting first person helmet layers
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> could not deconstruct some cable types on half-constructed walls 
* Fixed linear rail station nodes blocking the default tooltip info
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> trader selling silver instead of nickel on Vulcan and Venus 
* Changed Larry arm method of animating into a bypass node
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> tutorial 2 “go outside” step failing if helmet wasn’t closed 
* Removed linear rail placement restrictions for inner corner pieces
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> deconstructing a fully built frame sometimes spawning Global-Atmosphere gas mix 
* Removed DoubleClickDelay from settings window
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> linear rail station nodes blocking default tooltip info 
* Fixed RMB turns on/off tool when in MouseControl mode
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> RMB toggling tools in MouseControl mode 
* Added Smart Stow will select the stowed slot in the inventory window if that window is open
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> StructureGasTank/Furnace deconstruction not spawning internal atmosphere 
* Changed RMB replaces double click slot action — moves item into active hand or runs smart stow when right-clicking on a hand slot
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> deleting frames with authoring tool could spawn GlobalAtmosphere 
* Added Smart Stow keybind (default G) replacing double press F
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Arc Furnace now deactivates immediately on power loss or Activate press 
* Fixed issue where deconstructing a StructureGasTank or Furnace would not spawn internal atmosphere
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Smart Stow not closing Blueprint cursor
* Updated some colliders on linear rail and dock kits
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> reinforced wall not blocking light on completed build state
* Added linear rail bypass dock kit
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> exception after smelting in Arc Furnace via cancellation token
* Updated linear rail bypass dock blueprint and thumbnails
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Extreme ShadowCasting preventing dynamic items from casting shadows
* Added ThingCountCondition
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> helper-hints panel blocking tooltips on other UI overlays 
* Added "Build a Platform with frames" step as the first helper-hint
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> typo in LogicSlotTypeOccupantHash description
* Removed DoubleClick Delay slider from settings
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> cursor iPhysicals were getting registered
* Added first pass on hydroponics Larry functionality
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> null entry in computer kit
* Updated behaviour of the Cancel keymap to also restore UI visibility
+
 
* Fixed deleting frames with authoring tool could spawn GlobalAtmosphere in some cases
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> dust storm from tutorial 2 world setting 
* Updated prefab names, blueprints and thumbnails for new Larry docks and kits
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> double mouse-click action (input latency) 
* Removed old blueprints and thumbnails for Larry docks and kits
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> unnecessary function setting first-person helmet layers 
* Moved get cell below Larry arm functionality to a function on base class
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> linear rail placement restrictions for inner corner pieces 
* Changed RMB will no longer run a drag from slot command — only done with LMB
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> DoubleClickDelay from settings window 
* Tweaked blueprint material for better visibility
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> DoubleClick Delay slider from settings 
* Updated hydroponics Larry behaviour — can harvest, plant, clear, take/insert into chute bins, and merge seeds/plants into held stack
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> old blueprints and thumbnails for Larry docks and kits
* Fixed arc furnace so losing power or pressing activate button will deactivate it immediately
 
* Added new retro computer variant in computer kit
 
* Made tweaks to hydroponics Larry logic for clarity
 
* Added first pass on Larry cargo arm — can take from/insert into device slots via dial or logic
 
* Changed atmos analyser to use player position instead of tablet position for world atmosphere readings
 
* Fixed SmartStow did not close Blueprint cursor
 
* Fixed reinforced wall does not block light on completed build state
 
* Fixed exception from arc furnace after smelting by using cancellation token
 
* Fixed Extreme ShadowCasting mode causing dynamic items to not cast shadows
 
* Fixed bug where helper hints panel prevented tooltips on other UI overlay panels
 
* Updated thumbnails for pressure regulator
 
* Fixed typo in LogicSlotTypeOccupantHash description
 
* Added null check to ThingRenderer.SetLayer
 
* Fixed cursor iPhysicals were getting registered
 
* Added first pass on CollectorArm behaviour — vacuums or ejects items depending on mode
 
* Replaced small info screens on hydro, cargo, and bypass Larry docks with device part prefab
 
* Added small info screen device part prefab
 
* Fixed null entry in computer kit
 
* Changed collector arm auto-deactivates when full or given a move command
 
* Added sounds to Collector Arm
 
* Added sounds to Atmos Arm
 
* Changed Atmos Arm and Collector Arm can have target index set while operating — move executes after operating is false
 
</pre>
 
  
 
== References ==
 
== References ==
 
# [https://steamdb.info/patchnotes/15349136/ Update on SteamDB]
 
# [https://steamdb.info/patchnotes/15349136/ Update on SteamDB]

Latest revision as of 14:58, 10 August 2025

This patch is largely focused on improvements and bug fixing. Specifically, we wanted to address community feedback with the tutorials, but we also used the opportunity to investigate some longer standing issues. Additionally, new art was ready, so we added a new visual variant of the computer.

Bug Fixing
v0.2.5137.23331
Type Big Update
Release 13.08.2024 (Tue) 02:52 UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Defining Success: Steam Achievements (v0.2.5165.23502)
Previous Getting Started: Tutorials & Helper Hints (v0.2.5116.23239)
Back to overview of all updates


Tutorial Updates[edit]

We've made a load of tweaks to the tutorials based on observing first time players. These changes mainly involved wording changes, making use of more paint colours to specifically reference objects, and adjusting the layouts of the tutorials to help lead the player to the right location. We'll continue to tweak the existing tutorials as well as adding new tutorials where needed.

Quick Stow[edit]

We've moved the functionality of double click, now called smart stow, to its own binding. The double click functionality was interfering with other input making it feel slow and laggy. Instead of double clicking with the mouse you can now right click to achieve the exact same behaviour, and instead of double tapping 'F' you can now press 'G'. The grab action has now been remapped to 'H'. Of course, these are the defaults and can be rebound.

Less Restrictive Construction[edit]

Yes.

Cables[edit]

A long standing, and frustrating bug, has been the inconsistent placement of cables in half constructed walls. This issue meant that while you could place cables down, you'd have to remove the wall to pull the cable back up again. We performed a pass on all the wall build states so cables are entirely accessible through half constructed walls.

Wall Mounted Devices[edit]

Wall mounted devices require support, however at some point a restriction was put on the placement of these devices that meant that every grid, up to four if you were placing on a corner, needed to be present. While this was an intentional change at the time it has long been a pain point, and we've decided that any support will do. This means that you can now freely place these devices on the edge of walls or frames.

Mystery Gasses[edit]

A pretty big bug with atmospherics has now been resolved. Deconstructing frames would sometimes lead to a global atmosphere gas mixture being created in its place. The related issue also caused rooms sealed with terrain to have similar issues. This dangerous gas from outside entering into your base was often catastrophic and frustrating for players. Base construction on Europa, Vulcan, and Venus should now be much more straight forward and intuitive.

Retro Computer Variant[edit]

This is exactly the same as the existing computer, except with a more 70s cabinet style.

Upcoming LARrE Changes[edit]

You may have noticed a large number of changes in the patch notes that refer to LARrE. These changes will not take affect in this update but are a work in progress for the next patch.

Change Log[edit]

  • [Added] being able to place wall mounted devices on the edges of support
  • [Added] first pass on new Larry dock kits and models with build states
  • [Added] build states to Larry docks and added docks to their respective kits
  • [Added] debug DrawWireCube function for editor use only
  • [Added] Smart Stow will select the stowed slot in the inventory window if that window is open
  • [Added] Smart Stow keybind (default G) replacing double press F
  • [Added] linear rail bypass dock kit
  • [Added] ThingCountCondition
  • [Added] "Build a Platform with frames" step as the first helper-hint
  • [Added] first pass on hydroponics Larry functionality
  • [Added] new retro computer variant in computer kit
  • [Added] first pass on Larry cargo arm — can take from/insert into device slots via dial or logic
  • [Added] null check to ThingRenderer.SetLayer
  • [Added] first pass on CollectorArm behaviour — vacuums or ejects items depending on mode
  • [Added] small info screen device part prefab
  • [Added] sounds to Collector Arm
  • [Added] sounds to Atmos Arm
  • [Changed] colour of the generator and APC in tutorial 2 to green; hydroponics trays to blue
  • [Changed] position of hydroponics trays in tutorial 2 to avoid mis-connecting portables gas input
  • [Changed] entry point to stage 2 of tutorial 2 to highlight generator and APC
  • [Changed] moved all tutorial 2 data into the Tutorial2 XML file
  • [Changed] converted Arc Furnace to animation components (no Unity animator)
  • [Changed] Larry arm method of animating into a bypass node
  • [Changed] RMB replaces double-click slot action — move to active hand or Smart Stow on hand slot
  • [Changed] atmos analyser uses player position (not tablet) for world atmosphere readings
  • [Changed] updated some colliders on linear rail and dock kits
  • [Changed] updated Larry dock blueprints; updated bypass dock blueprint & thumbnails
  • [Changed] tweaked blueprint material for better visibility
  • [Changed] hydroponics Larry behaviour — harvest/plant/clear, chute bin I/O, merge seeds/plants
  • [Changed] made Larry arms collide with each other when on the same rail
  • [Changed] updated Cancel keymap to also restore UI visibility
  • [Changed] RMB will no longer start drag-from-slot (LMB only)
  • [Changed] replaced small info screens on hydro/cargo/bypass docks with device part prefab
  • [Changed] collector arm auto-deactivates when full or when given a move command
  • [Changed] Atmos/Collector Arm target index can be set while operating; move runs after operating=false
  • [Fixed] small errors in tutorial text
  • [Fixed] could not deconstruct some cable types on half-constructed walls
  • [Fixed] trader selling silver instead of nickel on Vulcan and Venus
  • [Fixed] tutorial 2 “go outside” step failing if helmet wasn’t closed
  • [Fixed] deconstructing a fully built frame sometimes spawning Global-Atmosphere gas mix
  • [Fixed] linear rail station nodes blocking default tooltip info
  • [Fixed] RMB toggling tools in MouseControl mode
  • [Fixed] StructureGasTank/Furnace deconstruction not spawning internal atmosphere
  • [Fixed] deleting frames with authoring tool could spawn GlobalAtmosphere
  • [Fixed] Arc Furnace now deactivates immediately on power loss or Activate press
  • [Fixed] Smart Stow not closing Blueprint cursor
  • [Fixed] reinforced wall not blocking light on completed build state
  • [Fixed] exception after smelting in Arc Furnace via cancellation token
  • [Fixed] Extreme ShadowCasting preventing dynamic items from casting shadows
  • [Fixed] helper-hints panel blocking tooltips on other UI overlays
  • [Fixed] typo in LogicSlotTypeOccupantHash description
  • [Fixed] cursor iPhysicals were getting registered
  • [Fixed] null entry in computer kit
  • [Removed] dust storm from tutorial 2 world setting
  • [Removed] double mouse-click action (input latency)
  • [Removed] unnecessary function setting first-person helmet layers
  • [Removed] linear rail placement restrictions for inner corner pieces
  • [Removed] DoubleClickDelay from settings window
  • [Removed] DoubleClick Delay slider from settings
  • [Removed] old blueprints and thumbnails for Larry docks and kits

References[edit]

  1. Update on SteamDB