Difference between revisions of "Update v0.2.5314.23994"
From Unofficial Stationeers Wiki
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The new plants are Strawberry, Blueberry, and Watermelon. | The new plants are Strawberry, Blueberry, and Watermelon. | ||
| − | == | + | == Changelog == |
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Scripts and models for future content. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Prototype Global Liquid Renderer for large quantities of liquids in global atmosphere. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Strawberry XML plant example. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> First pass on importing plants from XML with mesh, texture, stage definitions, and blueprint support. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Thumbnails for strawberry plant and seedbag. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Plant meshes and textures to streaming assets. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Blueberry and watermelon plants. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Rain storm particle effects and sounds. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Rain weather event to weather library. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> ServerProviderPanel for managing ServerProvider buttons. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Empty ServerProviders XML file. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> ServerProviderButton prefab and link management system. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Rain and snow weather effects triggered by condensation/freezing in global atmosphere. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Snow weather effect. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Custom plant options for microwave ingredients, chemistry ingredients, and animal food. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> IAnimalFood to some plants; refactored registration. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Blueprint edges for more plants in XML. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Command for generating blueprint wireframe edges. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Blueprints for darga fern and fern. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Scale variable to MeshReference for imported models. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Blueprint info for migrated plants. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Max stack quantity and reagent mix for XML plants. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> WIP thumbnail generator command. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Switchgrass blueprint wireframe edges. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Editor tool to generate wireframes. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Thumbnails for new plants and seedbags. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Icarus suit to tool manufacturing (requires ownership). | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> New help text for thing command. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> 'plant grow all' command to progress plants to next growth state. | ||
| − | < | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Global Liquid visualiser now uses same system as in-world liquids and won't render inside rooms. |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Moved blueprints to separate DataCollections file. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Renamed CustomPlants.xml to plants.xml. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Moved tomato, switchgrass, potato, corn, fern, darga fern, soybean, cocoa, sugarcane, wheat, mushroom, rice, and pumpkin to XML. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Renamed PrefabResolver to DataResolver. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated SeedBag template material. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Plant template now uses Plant script instead of Potato. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated stationpedia to show in-world liquid volume. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> In-world gas volume multiplier now calculated at runtime to fix pressure anomalies. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Moved plant water/gas requirements to liferequirements XML. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated ItemSwitchgrass mesh, thumbnail, and blueprint. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> "thing generateblueprint" command shortened to "thing blueprint". | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Updated blueprint wireframes for ItemFern and ItemDargaFern. | |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Increased ItemFern size. | |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Improved growth state meshes for strawberries and other plants. |
| − | + | ||
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Multigrid structures not registering all blocked cells. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Global atmosphere mix calculation issue. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Null ref on dedicated server when instantiating prefabs. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Normals on strawberry meshes. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Items in input slots invisible in tier one manufacturing machines. | |
| − | * Renamed CustomPlants.xml to plants.xml. | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Input slot restrictions on some machines. |
| − | * Moved tomato | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Bad normals on potato meshes. |
| − | * Renamed PrefabResolver to DataResolver. | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Life requirements not being set correctly on XML plants. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Normals for plant meshes. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Tooltip error. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> All OBJ normals. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> XML plants not appearing in debug spawn menu. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Switchgrass not producing hay on harvest. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Blueprint wireframe generator missing edges. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Incorrect growth state visuals for multiple plants. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Rocket deletion issue due to incorrect grid registration. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Seedbag blueprint wireframe offset. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Game load issue when current weather event is null. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Server provider button logo alignment. | |
| − | * Changed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Plant grow all command causing dead stage. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> LerpToGlobalAtmosphere() creating excess grids, causing performance issues. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Deconstructing cladding using no power. | |
| − | + | ||
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> First global liquid prototype from scene. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Some unused files, directories, and seedbag meshes. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Director.cs. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> A few empty directories. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Unused reagent classes moved to separate files. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Missing scripts from prefabs and voxel objects. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Debug.Log calls. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Chat popup in editor mode. | |
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| − | * Changed In- | ||
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| − | * Updated | ||
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| − | * Fixed | ||
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| − | * Fixed | ||
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| − | * Fixed | ||
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| − | * Removed | ||
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| − | * Removed | ||
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| − | </ | ||
== References == | == References == | ||
# [https://steamdb.info/patchnotes/16413829/ Update on SteamDB] | # [https://steamdb.info/patchnotes/16413829/ Update on SteamDB] | ||
Latest revision as of 14:37, 10 August 2025
| v0.2.5314.23994 | |
|---|---|
| Type | Big Update |
| Release | 15.11.2024 (Fri) UTC |
| Hyperlink | SteamDB |
| Adjacent Updates | |
| Subsequent | Emergency Kit: Gas Masks & Engine Upgrade (v0.2.5366.24104) |
| Previous | Short Circuit: Liquid Device Interactions (v0.2.5284.23867) |
| Back to overview of all updates | |
Due to a critical issue we've had to roll this patch back. Not everyone was experiencing this issue but enough that it justifies rolling back until we can resolve the problem. This update is still available on the Beta branch. If you have been playing on Default and have any of the new items(any of the 3 new plants or the Icarus suit) then you will need to switch to beta. The update will be available on Default branch as soon as we have a solution.
Data Defined Prefabs[edit]
Until now our pipeline for creating new prefabs, things in the game, was very Unity dependant. This process has largely stayed the same since the beginning of the project, and while it does allow us to add new things to the game quickly it does not follow the data driven mindset that we now follow.
We've taken a small subset of prefabs, plants and moved them to be defined entirely in XML. This means that to add a new plant we simply create a new custom plant in our game data XML. This data points to the relevant meshes and textures that are loaded at run time, instead of build time.
A few extra tools have been included with the game to help generate the blueprints and thumbnails required.
thing blueprint // Generates blueprint thing thumb // Generates thumbnail from thing by reference id
We would like to roll this out to all kinds of things the game but have started with something smaller to prove the concept. Being able to define completely new devices purely from XML would be the ultimate goal but we will see how this goes before making any decisions.
New Plants[edit]
We've also added 3 new fruit plants to help test the new system. When consumed these new plants will have a positive effect on your mood, but they are not currently used in any recipes, they will be later when we do a food update.
The new plants are Strawberry, Blueberry, and Watermelon.
Changelog[edit]
- [Added] Scripts and models for future content.
- [Added] Prototype Global Liquid Renderer for large quantities of liquids in global atmosphere.
- [Added] Strawberry XML plant example.
- [Added] First pass on importing plants from XML with mesh, texture, stage definitions, and blueprint support.
- [Added] Thumbnails for strawberry plant and seedbag.
- [Added] Plant meshes and textures to streaming assets.
- [Added] Blueberry and watermelon plants.
- [Added] Rain storm particle effects and sounds.
- [Added] Rain weather event to weather library.
- [Added] ServerProviderPanel for managing ServerProvider buttons.
- [Added] Empty ServerProviders XML file.
- [Added] ServerProviderButton prefab and link management system.
- [Added] Rain and snow weather effects triggered by condensation/freezing in global atmosphere.
- [Added] Snow weather effect.
- [Added] Custom plant options for microwave ingredients, chemistry ingredients, and animal food.
- [Added] IAnimalFood to some plants; refactored registration.
- [Added] Blueprint edges for more plants in XML.
- [Added] Command for generating blueprint wireframe edges.
- [Added] Blueprints for darga fern and fern.
- [Added] Scale variable to MeshReference for imported models.
- [Added] Blueprint info for migrated plants.
- [Added] Max stack quantity and reagent mix for XML plants.
- [Added] WIP thumbnail generator command.
- [Added] Switchgrass blueprint wireframe edges.
- [Added] Editor tool to generate wireframes.
- [Added] Thumbnails for new plants and seedbags.
- [Added] Icarus suit to tool manufacturing (requires ownership).
- [Added] New help text for thing command.
- [Added] 'plant grow all' command to progress plants to next growth state.
- [Changed] Global Liquid visualiser now uses same system as in-world liquids and won't render inside rooms.
- [Changed] Moved blueprints to separate DataCollections file.
- [Changed] Renamed CustomPlants.xml to plants.xml.
- [Changed] Moved tomato, switchgrass, potato, corn, fern, darga fern, soybean, cocoa, sugarcane, wheat, mushroom, rice, and pumpkin to XML.
- [Changed] Renamed PrefabResolver to DataResolver.
- [Changed] Updated SeedBag template material.
- [Changed] Plant template now uses Plant script instead of Potato.
- [Changed] Updated stationpedia to show in-world liquid volume.
- [Changed] In-world gas volume multiplier now calculated at runtime to fix pressure anomalies.
- [Changed] Moved plant water/gas requirements to liferequirements XML.
- [Changed] Updated ItemSwitchgrass mesh, thumbnail, and blueprint.
- [Changed] "thing generateblueprint" command shortened to "thing blueprint".
- [Changed] Updated blueprint wireframes for ItemFern and ItemDargaFern.
- [Changed] Increased ItemFern size.
- [Changed] Improved growth state meshes for strawberries and other plants.
- [Fixed] Multigrid structures not registering all blocked cells.
- [Fixed] Global atmosphere mix calculation issue.
- [Fixed] Null ref on dedicated server when instantiating prefabs.
- [Fixed] Normals on strawberry meshes.
- [Fixed] Items in input slots invisible in tier one manufacturing machines.
- [Fixed] Input slot restrictions on some machines.
- [Fixed] Bad normals on potato meshes.
- [Fixed] Life requirements not being set correctly on XML plants.
- [Fixed] Normals for plant meshes.
- [Fixed] Tooltip error.
- [Fixed] All OBJ normals.
- [Fixed] XML plants not appearing in debug spawn menu.
- [Fixed] Switchgrass not producing hay on harvest.
- [Fixed] Blueprint wireframe generator missing edges.
- [Fixed] Incorrect growth state visuals for multiple plants.
- [Fixed] Rocket deletion issue due to incorrect grid registration.
- [Fixed] Seedbag blueprint wireframe offset.
- [Fixed] Game load issue when current weather event is null.
- [Fixed] Server provider button logo alignment.
- [Fixed] Plant grow all command causing dead stage.
- [Fixed] LerpToGlobalAtmosphere() creating excess grids, causing performance issues.
- [Fixed] Deconstructing cladding using no power.
- [Removed] First global liquid prototype from scene.
- [Removed] Some unused files, directories, and seedbag meshes.
- [Removed] Director.cs.
- [Removed] A few empty directories.
- [Removed] Unused reagent classes moved to separate files.
- [Removed] Missing scripts from prefabs and voxel objects.
- [Removed] Debug.Log calls.
- [Removed] Chat popup in editor mode.
