Difference between revisions of "Bug List"
From Unofficial Stationeers Wiki
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* Printer lists have weird gaps, overlapping texts sometimes when searching for items. | * Printer lists have weird gaps, overlapping texts sometimes when searching for items. | ||
− | * | + | * Network Messages |
− | * Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." | + | ** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." |
+ | ** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately. | ||
+ | *** Client sees update once assigned devices are changed. | ||
+ | ** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct. | ||
* text on tablet is no longer lined up, overlapping like the size or font changed. | * text on tablet is no longer lined up, overlapping like the size or font changed. | ||
* Thrown when a client splits stack on something in a bottom row of a back pack: | * Thrown when a client splits stack on something in a bottom row of a back pack: | ||
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at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | ||
at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | ||
− | |||
− | |||
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | * low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | ||
* Clicking on scenarios on main menu throws errors. | * Clicking on scenarios on main menu throws errors. | ||
* Chickens are not moving around. | * Chickens are not moving around. | ||
− | * Chickens dont die when health is at 0. | + | ** Chickens dont die when health is at 0. |
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | * Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | ||
* Cyrotubes and sorter have Very Deep bases that stick through floors below them. | * Cyrotubes and sorter have Very Deep bases that stick through floors below them. | ||
* Pipe lables have no texture, they come out pink from the printer | * Pipe lables have no texture, they come out pink from the printer | ||
+ | ** Diode slides have no color | ||
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | * IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | ||
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. | ** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. | ||
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* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | * Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | ||
* Fixing plant decay made produce also invincible because it's the same item class | * Fixing plant decay made produce also invincible because it's the same item class | ||
− | |||
* Autominer doesn't work networkmessage issues | * Autominer doesn't work networkmessage issues | ||
* First worldchunks generated ignore the mineableoverrides | * First worldchunks generated ignore the mineableoverrides | ||
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* Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr. | * Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr. | ||
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | * Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | ||
− | |||
* passive vent smart rotate | * passive vent smart rotate | ||
− | * IC labels not pushed to tooltip | + | * Tooltips elements overlap themselves |
+ | ** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap). | ||
* custom savepath also effects mods folder | * custom savepath also effects mods folder | ||
** steam_autocloud.vdf still gets saved in the default location when savepath is set | ** steam_autocloud.vdf still gets saved in the default location when savepath is set | ||
** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set | ** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set | ||
+ | * Mousedragging a seedbag in growing slot will glitch and throw errors | ||
+ | * (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully. | ||
+ | * Doors will still remember being tied to airlock circuitboards that are not in a console anymore | ||
+ | ** (seem to randomly switch back and forth between which one it operates on loading of save) | ||
+ | * There is no version check on joining multiplayer. | ||
+ | ** When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use. | ||
+ | * save data is not cleared between loading up completely other saves | ||
+ | ** overlapping bases | ||
+ | ** wrong world textures | ||
+ | ** etc etc | ||
+ | * wall corners not placeable | ||
+ | ** wall corners not covering point of cube |
Revision as of 04:54, 30 July 2022
- Printer lists have weird gaps, overlapping texts sometimes when searching for items.
- Network Messages
- Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
- Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
- Client sees update once assigned devices are changed.
- Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
- text on tablet is no longer lined up, overlapping like the size or font changed.
- Thrown when a client splits stack on something in a bottom row of a back pack:
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
at System.Collections.Generic.List`1[T].get_Item (System.Int32 index) [0x00009] in <7b935204f5ff4bcab44b3b0ebca330bf>:0 at Assets.Scripts.Networking.InteractionMessage.Process () [0x00037] in <39374a2742c348ada627094b2c3f3664>:0 at NetworkBase.DeserializeReceivedData (Assets.Scripts.Networking.RocketBinaryReader reader) [0x000d8] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleGeneralTraffic (System.Int32 incReceivedSize) [0x0004c] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.HandleDataEvent (System.Int32 incChannelId, System.Int32 incReceivedSize) [0x0004a] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0
- low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
- Clicking on scenarios on main menu throws errors.
- Chickens are not moving around.
- Chickens dont die when health is at 0.
- Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
- Cyrotubes and sorter have Very Deep bases that stick through floors below them.
- Pipe lables have no texture, they come out pink from the printer
- Diode slides have no color
- IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
- Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
- Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
- Ores appear and disappear as you mine. (long time bug)
- Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
- Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
- Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
- Fixing plant decay made produce also invincible because it's the same item class
- Autominer doesn't work networkmessage issues
- First worldchunks generated ignore the mineableoverrides
- IC LR function uses localnames for reagent so breaks when playing on non-english for example
- Forcefeeding a stun-pill to another player will crash that players game
- Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
- Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
- passive vent smart rotate
- Tooltips elements overlap themselves
- IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
- custom savepath also effects mods folder
- steam_autocloud.vdf still gets saved in the default location when savepath is set
- PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
- Mousedragging a seedbag in growing slot will glitch and throw errors
- (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
- Doors will still remember being tied to airlock circuitboards that are not in a console anymore
- (seem to randomly switch back and forth between which one it operates on loading of save)
- There is no version check on joining multiplayer.
- When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.
- save data is not cleared between loading up completely other saves
- overlapping bases
- wrong world textures
- etc etc
- wall corners not placeable
- wall corners not covering point of cube