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I think the unit for charge is incorrect in the data output values. It should be listed as joules. watts is how many joules per second. If anything max charge could be listed as Watt*sec. [[User:74.101.92.75|74.101.92.75]]
 
I think the unit for charge is incorrect in the data output values. It should be listed as joules. watts is how many joules per second. If anything max charge could be listed as Watt*sec. [[User:74.101.92.75|74.101.92.75]]
 
: Trouble is it's Watt divided by tick, with tick being the clock that the simulation runs at which is around ~0.5seconds.<br>In the game you can see every power requirement as W/T basically.<br> Basically you want us to write joule(second) instead of watt(second) they are inter exchangeable. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])
 
: Trouble is it's Watt divided by tick, with tick being the clock that the simulation runs at which is around ~0.5seconds.<br>In the game you can see every power requirement as W/T basically.<br> Basically you want us to write joule(second) instead of watt(second) they are inter exchangeable. [[User:Neouni|Neouni]] ([[User talk:Neouni|talk]])
 
 
  
 
: That doesn't make sense physically. Assuming Power (wattage) is defined as work divided by time, a standard watt is a joule/sec. Now if the in game watt is defined as Joule/tic, the total work that the battery has as charge should be defined as a Watt * tic,  For example if a battery has a charge of 290,000 Watt*tic, Then If I connected it to a circuit that has a actual wattage of 290 watts, the circuit should run for 1000 tics (290,000 Watt*tic/ 290 watts)  or about 500 seconds before it runs out of energy. In general the units for total charge (energy in the battery) should be a unit of Power times a unit of Time, so if time in game is defined in tics, The unit of charge should be the watt * tic (w=P*t)
 
: That doesn't make sense physically. Assuming Power (wattage) is defined as work divided by time, a standard watt is a joule/sec. Now if the in game watt is defined as Joule/tic, the total work that the battery has as charge should be defined as a Watt * tic,  For example if a battery has a charge of 290,000 Watt*tic, Then If I connected it to a circuit that has a actual wattage of 290 watts, the circuit should run for 1000 tics (290,000 Watt*tic/ 290 watts)  or about 500 seconds before it runs out of energy. In general the units for total charge (energy in the battery) should be a unit of Power times a unit of Time, so if time in game is defined in tics, The unit of charge should be the watt * tic (w=P*t)
  
 
https://en.wikipedia.org/wiki/Power_(physics)
 
https://en.wikipedia.org/wiki/Power_(physics)

Latest revision as of 18:18, 10 July 2018

I think the unit for charge is incorrect in the data output values. It should be listed as joules. watts is how many joules per second. If anything max charge could be listed as Watt*sec. 74.101.92.75

Trouble is it's Watt divided by tick, with tick being the clock that the simulation runs at which is around ~0.5seconds.
In the game you can see every power requirement as W/T basically.
Basically you want us to write joule(second) instead of watt(second) they are inter exchangeable. Neouni (talk)
That doesn't make sense physically. Assuming Power (wattage) is defined as work divided by time, a standard watt is a joule/sec. Now if the in game watt is defined as Joule/tic, the total work that the battery has as charge should be defined as a Watt * tic, For example if a battery has a charge of 290,000 Watt*tic, Then If I connected it to a circuit that has a actual wattage of 290 watts, the circuit should run for 1000 tics (290,000 Watt*tic/ 290 watts) or about 500 seconds before it runs out of energy. In general the units for total charge (energy in the battery) should be a unit of Power times a unit of Time, so if time in game is defined in tics, The unit of charge should be the watt * tic (w=P*t)

https://en.wikipedia.org/wiki/Power_(physics)