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Difference between revisions of "Update v0.2.5025.22811"

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(new apge)
 
(Changelog)
 
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The new window shutter places like a wall, so it can be built on top of existing windows. Instead of having to wire each window shutter, a new window shutter controller panel can be placed and wired, to act as a single point of control for an array of shutters. The controller logic will jump between adjacent shutter, and set them to the same state of the controller whenever open/closed is changed.
 
The new window shutter places like a wall, so it can be built on top of existing windows. Instead of having to wire each window shutter, a new window shutter controller panel can be placed and wired, to act as a single point of control for an array of shutters. The controller logic will jump between adjacent shutter, and set them to the same state of the controller whenever open/closed is changed.
  
==Changelog==
+
== Changelog ==
<pre>
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Handling of saving and loading delayed spawn actions for lander capsule door.
* Tweaked lander capsule triggers for popping off the door.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> First pass on lander capsule spawning for first-time world join; door auto-pops after spawn.
* Updated several IExitable prefabs to ensure their camera points were correctly set. Chairs will no longer update every physics tick.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Start Condition Wrapper Data class for selected start conditions on new game.
* Fixed players spawning in slots could sometimes have an incorrectly offset camera. Have moved logic which handles camera position out of every IExitable and instead put it in Entity.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Brutal Start condition (minimal survival crate).
* Tentative fix for dropped dynamic things flying off in random directions.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> First pass of start condition selection screen.
* Fixed laptop blueprint was incorrectly rotated.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> WIP start condition UI showing contents.
* Fixed Issue with liquid evaporation where a liquid could rise above its maximum liquid temperature but would not evaporate. Now liquids that are heated above their maximum liquid temperature will boil off quickly.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Passive vent upgrade to insulated version with Adhesive Insulation.
* Changed PortableAC. Now requires coolant to be supplied via a liquid canister. In cooling mode the AC will move heat from the world to the coolant canister, Efficiency will decrease if the canister is hotter than the operating environment. In heating mode the AC will move heat from the coolant Canister to the world. If the coolant freezes or their is no coolant, the AC will use its built in electric heater instead. If the coolant canister pressure rises above 4Mpa the excess gas will be moved into the AC's internal atmosphere. Opening the AC using the lever will dump the internal waste gas into the world. If the Ac is connected to a portables connector the waste gas will mix into the connected pipe network.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Internal storage slots for lander capsule.
* Fixed a bug where the IC code editor window would still receive certain keyboard inputs when helper window search fields had focus.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> WindTurbine to Europa Brutal Start.
* Updated help key to allow opening stationpedia while editing IC code.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Composite Window Shutter Controller and Composite Window Shutter kit.
* Fixed MoveToWorld setting local players root transform rotation. For the local player this should be zero and the rotation will be set on another child transform driven by the camera.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Water bottle box and cereal bar box to lander capsule slots.
* Fixed ProcessUpdateTransform method was calling move to world for the local player. This should only be affecting other players as the local player will handle this themself.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Optional WorldInject element for modders to restrict start conditions to worlds.
* Fixed look direction can be incorrect when your character exits slots.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Portables and Crate Slot type.
* Fixed clients not correctly exiting slots when other players pull them out.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Radial spawn rule option for spawnDatas.
* Disallowed the use of the words "backup", "saves" and "autosave" in save file names. Using these words in saves can cause various issues when loading the save file list. Previous saves will be unaffected.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Scroll box to start conditions info.
* Fixed furnace import bin being active while the furnace isn't fully built.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Movement/jump to exit a seat.
* Updated the behaviour of Rocket AutoLand - toggling it off will now shut off all engines and reset the throttle to max.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Interior light in lander capsule.
* Updated Rocket IC housing to use less power - it now uses 5w instead of 50.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Entry animation and VFX for lander capsule.
* Updated the behaviour of AutoShutoff in the Rocket UI to leave any IC housing powered on.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> New graphics for start condition buttons.
* Fixed objects having the wrong rotation when being precision placed.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Distinct button backgrounds for start condition selection.
* Made lander capsules always be sent to clients at the top of the NewToSend list as they must exist before players so players can be inserted into them.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> WIP thruster effects for lander capsule.
* Added handling of saving and loading of delayed spawn actions such as popping off the lander capsule door.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> StartCondition for Asteroids World (Ingots Crate, Rocket Crate, LOX & Volatiles tanks).
* Added first pass on lander capsule which players will spawn in the first time they join a world. After spawning in, the door will auto pop off but can also be manually popped off if needed.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Ambience and door release sounds to lander capsule.
* Added Start Condition Wrapper Data class for selected start conditions on new game. Valid Start conditions for the world are defined on worldsettings.xml.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Breathable internal atmosphere for lander capsule.
* Added Brutal Start condition. A single crate with the bare minimum needed for survival.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Vent depress effect on landing.
* Added 1st pass of start condition selection screen.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Audio to landing sequence.
* Added WIP Start condition UI for showing contents of start condition.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> WaterBottleBag and CerealBarBag to starting lander.
* Updated start screen crate contents tooltips to show reduced contents depth.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Data references to default spawn/respawn kits for StartConditions.
* Added Passive vent can be upgraded to insulated passive vent with Adhesive Insulation.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> 2x Oxygen tank and 1x Nitrogen tank to Asteroids StartCondition.
* Fixed KeyBinds being able to change the FOV of the camera in the menu.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> Open/Close sounds to window shutters.
* Added internal storage slots for lander capsule.
+
 
* Tweaked slots on lander capsule.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Lander capsule door back to draggable, deconstructable with angle grinder.
* Added WindTurbine to Europa Brutal Start conditions.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Portable AC now requires coolant via liquid canister; updated heating/cooling behaviour.
* Disabled raycast target on several components of ui prefabs which were causing spam of ui hover sounds.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Rocket AutoLand toggle off now shuts engines & resets throttle.
* Fixed WorldManager Changes not applied in scene.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Rocket IC housing power usage reduced from 50W to 5W.
* Removed Window Shutter from Stationpedia.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Rocket AutoShutoff leaves IC housing powered.
* Added Composite WindowShutterController and Composite Window Shutter to Kit (CompositeWindowShutter) and removed the old window shutter.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Max temperature of Portable AC increased to 50 °C.
* Renamed Kit (Window Shutter) to Kit (Composite Window Shutter).
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Kit (Window Shutter) recipe to 2 Steel + 1 Solder.
* Added Composite Window Shutter Controller. This is a wall like piece that has logic and power connections. It is able to control the open/close function of all connected window shutter pieces.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Replaced SolarPower Package with Gas Power Package in Mimas Brutal Start.
* Added Composite Window Shutter. These are a networked set of Windows with shutters. The shutter can be open and closed manually and a group of connected windows can have their shutters closed via a Window Shutter Controller.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> All SpawnDatas moved to StartConditionData.
* Recreated the world info prefab.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Plant life tick now runs after atmos calculation.
* Made start conditions list items a little smaller.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Vulcan & Venus Brutal Start include O₂ tank and 12 L water.
* Added a water bottle box and cereal bar box to the slots in the lander capsule.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Lander capsule locked during descent.
* Changed Max Temperature of Portable AC to 50degreesC from 30degreesC.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> First game save now occurs after player exits capsule.
* Changed Kit (Window Shutter) recipe to 2 Steel 1 Solder.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Increased door ejection force & thruster audio range.
* Added optional WorldInject Element to StartConditionData. This Allows Modders to specify which Worlds they want their start condition to be available on. i.e <WorldInject Operator="Any"> <World Id="Mars"/> <World Id="Moon"/> </WorldInject>
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Decoupled FX from landing sim loop.
* Changed Replaced SolarPower Packsge with Gas Power Package in Mimas Brutal Start.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Impact sound for capsule door updated.
* Added Portables and Crate Slot type.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Start screen shows distinct landers vs player capsules.
* Fixed Crates and Canisters could span in the wrong slots on Lander.
+
 
* Changed All SpawnDatas are now located in StartConditionData.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Camera offset when spawning in slots.
* Fixed GasTanks on Lander not showing on startCondition Menu panel.S
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Dropped dynamic objects flying off randomly.
* Added Radial spawn rule option for spawnDatas. Allows important start items to spawn in a more controlled manner.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Liquid above max temp not evaporating.
* Fixed A new batch of atmospherics Workers were being created on each world load. Potential cause of Atmos thread lag after multiple save/loads.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> IC code editor still receiving inputs when search fields active.
* Added scroll box to start conditions info box.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> MoveToWorld rotation issues for local player.
* Added movement or jumping to get you out of a seat.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Look direction incorrect after exiting slots.
* Added light to inside of lander capsule.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Clients not exiting slots when pulled out.
* Changed Prevented un-assignment of External Vent on AirLock when Internal vent is assigned. The order of the airlocks assigned devices determines the assignment on deserializing and the first vent in the list is assigned as the external vent. Reassigning the external vent when an internal vent is assigned puts the list in a non-deterministic order when cause the vents to get swapped on reload.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Save filenames using "backup"/"autosave" causing issues.
* Changed Applied Change from rev22741 to standard Airlocks also.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Furnace import bin active before construction complete.
* Changed lander capsule door back to draggable thing and made it deconstructable with the angle grinder.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Precision placement rotation errors.
* First pass of entry vfx.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Crates & canisters spawning in wrong slots.
* Added an entry animation to the lander capsule.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Gas tanks not showing in StartCondition menu.
* Fixed Terrain Generation Lag when loading into a save. In some cases this could cause the game simulation thread to lag out for a number of seconds. This terrain generation work has now been moved earlier into the terrain loading sequence which will result in slightly longer load times.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Atmos thread lag after multiple loads.
* Fixed Large objects travelling fast in the space level would overwhelm the terrain generation system and cause the simulation thread to lag out permanently.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Asteroids world missing start conditions.
* Updated serialization for lander capsules.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Vulcan terrain generation lag.
* Removed delayed open interaction from the lander capsules spawn conditions as it will now be done in the ControlledDescent method.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Large fast objects in space causing terrain lag.
* Made sure lander door pops off after its controlled descent and also when the world is loaded mid descent.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Plant serialization missing status types.
* Commented out code for missing EntryEffects class - to be added back in once this goes in.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Insulated canister storage unpack button missing.
* Fixed missing entry effects script.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Over-pressurised Liquid Volatiles tank in asteroid start.
* Fixed No StartCondition available for Asteroids world. If a world setting has no start conditions listed then the default setting will be added.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Descent unitask not cancelling.
* Added new graphics for starting condition buttons.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Door events firing multiple times.
* Changed WindowShutterController open variable cannot be written to when device is unpowered.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Lander door stuck on load.
* Fixed Player could interact with disabled panel on window shutter controller when device was turned off.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Lander effects not disabled correctly on load.
* Changed WindowShutterController now ignores multiple Open interactable calls of the same value.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Camera shake affecting capsule instead of camera.
* Added distinct button background images to the starting condition selection screen.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Clients stuck in capsule on load.
* Made lander capsule descent target height closer to the ground.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Thruster FX not disabling on clients.
* Added wip thruster effects to lander capsule.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Storage slot rotations in capsule.
* Changed Lander will no longer drift away if bumped when in zero gravity worlds (asteroids world).
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Players not moved to capsules on dedicated servers.
* Fixed fall-back spaceMap was missing names for all its locations.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Plant light stress after load.
* Fixed lander effects not being disabled correctly when loading a game.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Capsule door collider interactable after landing.
* Made lander capsule terminate its descent if it hits something to stop it going through structures.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Start condition tooltips flickering.
* Fixed first Simulation Tick after loading into the game having a larger DeltaTime and affecting the LightStress of plants.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Incorrect thumbnail for capsule.
* Changed Plant Life tick now runs after the atmospherics calculation on the gameTick. The first life tick of a plant would not see the correct lit state as the lit state had yet to be calculated.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> UI hover sound spam from raycast targets.
* Fixed Compilation error from rev22766.
+
 
* Updated the Game Name text field to now be on the final screen.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Window Shutter from Stationpedia.
* Updated new game menu texts.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Old Window Shutter assets.
* Fixed plant serialization not including PlantStatusTypes.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> MiningSupplies package from Asteroids Survival Crate.
* Fixed canister slot visible in insulated canister storage.
+
*<span style="color:#E50000;font-weight:bold">[Removed]</span> Delayed open interaction from capsule spawn conditions.
* Fixed Unpack button for insulated cannister package not available.
 
* Added StartCondition for Asteroids World. Includes Ingots Crate, Rocket Crate, Liquid Oxygen tank and Liquid Volatiles Tank.
 
* Fixed lander capsule position being way too high on load if saving while still descending.
 
* Changed lander capsule to use Mode to track its state instead of an IsDescending bool.
 
* Fixed Asteroid belt start had an over-pressurised LiquidVolatiles Tank.
 
* Changed Vulcan and Venus Brutal Start to include a tank of oxygen and a 12L canister of water.
 
* Locked lander capsule when it is descending to stop players jumping out or opening the door too early.
 
* Added Ambience and door release sounds to lander capsule.
 
* Fixed decent unitask not being cancelled correctly when terminating the descent.
 
* Fixed door open events being fired multiple times when landing.
 
* Fixed lander door getting stuck when loading a game.
 
* Updated lander thruster material to make the transparency behaviour more consistent.
 
* Fixed can't deconstruct lander capsule. Moved lander proximity trigger to 'ignore raycast' layer. Will now no longer block deconstruction.
 
* Fixed Camera shake on Lander Capsule was incorrectly implemented, it was shaking the capsule, I have changed it to use the existing camera-shake effect on the camera controller.
 
* Fixed lander capsule door could be stuck closed on load.
 
* Fixed a Clients could get stuck in lander capsule on load.
 
* Added LanderCapsule now spawns with a breathable internal atmosphere.
 
* Added Vent depress effect to capsule on landing.
 
* Polish pass on Lander capsule event timings.
 
* Added Audio to Lander Capsule Landing sequence.
 
* Changed First Game save now runs after the player exits the LanderCapsule.
 
* Changed Increased force of lander capsule door ejection.
 
* Changed increased range of lander capsule thruster audio.
 
* Changed Decoupled LanderCapsuleFX from Landing simulation loop (that only ran on server).
 
* Fixed Camera Shake not working on clients.
 
* Fixed Thruster FX not turning off on LanderCapsule on clients.
 
* Fixed compile error caused by Accidental commit in rev22789.
 
* Fixed Slot Rotations for lander capsule storage slots.
 
* Added WaterBottleBag and CerealBarBag. These spawn in the starting lander and contain starting food and water for each player.
 
* Fixed players not being moved to lander capsules correctly on dedicated server. Removed wait for inventorymanager when executing move player as it is no longer needed and will wait forever on dedicated server.
 
* Fixed bug where loading a saved game with plants would cause the plants to accumulate excessive amounts of light stress.
 
* Fixed WorldManager SourcePrefabs not updated in scene.
 
* Changed Impact sound of capsule door.
 
* Fixed Door Collider of lander capsule interactable on clients after landing.
 
* Updated start screen list to expand container contents when clicked.
 
* Added data references to default spawn and respawn conditions for starting conditions that were implicitly using the default settings. Going forwards StartConditions will need to explicitly define their player spawn and respawn kits.
 
* Fixed start conditions list tooltips flickering and sometimes not showing up correctly.
 
* Removed MiningSupplies package from Asteroids Survival Crate.
 
* Added 2x Oxygen tank and 1x Nitrogen tank to Asteroids StartCondition.
 
* Tweaked lander capsule slot positions slightly as bags were clipping with their holders.
 
* Optimised Concurrency behaviour when registering a new sound that subscribes to a StopFarthest type concurrency.
 
* Added Open/Close Sounds to Window shutters.
 
* Fixed Incorrect thumbnail for lander capsule.
 
* Updated start conditions screen to make landers and player capsules distinct elements.
 
</pre>
 
  
 
== References ==
 
== References ==
 
# [https://steamdb.info/patchnotes/14501786/ Update on SteamDB]
 
# [https://steamdb.info/patchnotes/14501786/ Update on SteamDB]
 
# [https://store.steampowered.com/news/app/544550/view/4159715736504607728 SteamNEWS]
 
# [https://store.steampowered.com/news/app/544550/view/4159715736504607728 SteamNEWS]

Latest revision as of 14:33, 10 August 2025

Brutal Starts: New Challenges, and Better Window Shutters
v0.2.5025.22811
Type Big Update
Release 13.06.2024 (Thu) 12:33 UTC
Hyperlink SteamNEWS SteamDB
Adjacent Updates
Subsequent LArRE: The Linear Articulated Rail Entity (v0.2.5064.23017)
Previous Hotfix (v0.2.4945.22690)
Back to overview of all updates

Starting Gear Selection[edit]

Continuing off the work of the last few patches that have updated the basic survival and starting aspects of Stationeers, we've created a new flow to world creation, where you get to select and see what starting conditions your new world will have. We see this as a distinctly different choice over the general difficulty, that largely influences the first dozen hours of your gameplay.

This new screen not only lets you choose, but also shows the gear in a straight forward and not overwhelming manner. Hovering over the lander crates will show you all nested information as a tool tip, but for more complex containers, you can expand them to better investigate their contents.

Mod-ability and steam workshop support was a focus from the start. Any workshop starting conditions subscribed to will automatically appear in the selection window. This applies to any difficulty mods too. The intent of this is for these 'simple' mods to be more safe and straightforward for people to enable, disable, and use, when compared against more complex mods which can often require much more fiddling.

We've also finally got the player starting gear and respawns moved into this system, which has allowed us to have the player enter their world in a more physical way. The standard starts now place the player inside a falling landing capsule, which comes with its own emergency supplies per player. This allows multiplayer servers to scale better with more players, as they by default, bring some of their own water and food.

Brutal Starts[edit]

While we want to leave a lot of the different playstyle choices up to players and modders, we felt that a really minimalist "brutal start" play style made sense for us to offer to all players. Brutal Starting conditions embrace all the problem solving that Stationeers's gameplay creates. They represent you crash landing on a planet, with next to no gear. These starts give virtually no guidance, nor extra building components, and players pick the priority of every little aspect of getting their first base up and running.

Composite Window Shutters[edit]

The previous window shutter acted more like a door than a window, was impractical to easily add to a base, and had perpendicular data connections that made any form of automation a very ugly.

The new window shutter places like a wall, so it can be built on top of existing windows. Instead of having to wire each window shutter, a new window shutter controller panel can be placed and wired, to act as a single point of control for an array of shutters. The controller logic will jump between adjacent shutter, and set them to the same state of the controller whenever open/closed is changed.

Changelog[edit]

  • [Added] Handling of saving and loading delayed spawn actions for lander capsule door.
  • [Added] First pass on lander capsule spawning for first-time world join; door auto-pops after spawn.
  • [Added] Start Condition Wrapper Data class for selected start conditions on new game.
  • [Added] Brutal Start condition (minimal survival crate).
  • [Added] First pass of start condition selection screen.
  • [Added] WIP start condition UI showing contents.
  • [Added] Passive vent upgrade to insulated version with Adhesive Insulation.
  • [Added] Internal storage slots for lander capsule.
  • [Added] WindTurbine to Europa Brutal Start.
  • [Added] Composite Window Shutter Controller and Composite Window Shutter kit.
  • [Added] Water bottle box and cereal bar box to lander capsule slots.
  • [Added] Optional WorldInject element for modders to restrict start conditions to worlds.
  • [Added] Portables and Crate Slot type.
  • [Added] Radial spawn rule option for spawnDatas.
  • [Added] Scroll box to start conditions info.
  • [Added] Movement/jump to exit a seat.
  • [Added] Interior light in lander capsule.
  • [Added] Entry animation and VFX for lander capsule.
  • [Added] New graphics for start condition buttons.
  • [Added] Distinct button backgrounds for start condition selection.
  • [Added] WIP thruster effects for lander capsule.
  • [Added] StartCondition for Asteroids World (Ingots Crate, Rocket Crate, LOX & Volatiles tanks).
  • [Added] Ambience and door release sounds to lander capsule.
  • [Added] Breathable internal atmosphere for lander capsule.
  • [Added] Vent depress effect on landing.
  • [Added] Audio to landing sequence.
  • [Added] WaterBottleBag and CerealBarBag to starting lander.
  • [Added] Data references to default spawn/respawn kits for StartConditions.
  • [Added] 2x Oxygen tank and 1x Nitrogen tank to Asteroids StartCondition.
  • [Added] Open/Close sounds to window shutters.
  • [Changed] Lander capsule door back to draggable, deconstructable with angle grinder.
  • [Changed] Portable AC now requires coolant via liquid canister; updated heating/cooling behaviour.
  • [Changed] Rocket AutoLand toggle off now shuts engines & resets throttle.
  • [Changed] Rocket IC housing power usage reduced from 50W to 5W.
  • [Changed] Rocket AutoShutoff leaves IC housing powered.
  • [Changed] Max temperature of Portable AC increased to 50 °C.
  • [Changed] Kit (Window Shutter) recipe to 2 Steel + 1 Solder.
  • [Changed] Replaced SolarPower Package with Gas Power Package in Mimas Brutal Start.
  • [Changed] All SpawnDatas moved to StartConditionData.
  • [Changed] Plant life tick now runs after atmos calculation.
  • [Changed] Vulcan & Venus Brutal Start include O₂ tank and 12 L water.
  • [Changed] Lander capsule locked during descent.
  • [Changed] First game save now occurs after player exits capsule.
  • [Changed] Increased door ejection force & thruster audio range.
  • [Changed] Decoupled FX from landing sim loop.
  • [Changed] Impact sound for capsule door updated.
  • [Changed] Start screen shows distinct landers vs player capsules.
  • [Fixed] Camera offset when spawning in slots.
  • [Fixed] Dropped dynamic objects flying off randomly.
  • [Fixed] Liquid above max temp not evaporating.
  • [Fixed] IC code editor still receiving inputs when search fields active.
  • [Fixed] MoveToWorld rotation issues for local player.
  • [Fixed] Look direction incorrect after exiting slots.
  • [Fixed] Clients not exiting slots when pulled out.
  • [Fixed] Save filenames using "backup"/"autosave" causing issues.
  • [Fixed] Furnace import bin active before construction complete.
  • [Fixed] Precision placement rotation errors.
  • [Fixed] Crates & canisters spawning in wrong slots.
  • [Fixed] Gas tanks not showing in StartCondition menu.
  • [Fixed] Atmos thread lag after multiple loads.
  • [Fixed] Asteroids world missing start conditions.
  • [Fixed] Vulcan terrain generation lag.
  • [Fixed] Large fast objects in space causing terrain lag.
  • [Fixed] Plant serialization missing status types.
  • [Fixed] Insulated canister storage unpack button missing.
  • [Fixed] Over-pressurised Liquid Volatiles tank in asteroid start.
  • [Fixed] Descent unitask not cancelling.
  • [Fixed] Door events firing multiple times.
  • [Fixed] Lander door stuck on load.
  • [Fixed] Lander effects not disabled correctly on load.
  • [Fixed] Camera shake affecting capsule instead of camera.
  • [Fixed] Clients stuck in capsule on load.
  • [Fixed] Thruster FX not disabling on clients.
  • [Fixed] Storage slot rotations in capsule.
  • [Fixed] Players not moved to capsules on dedicated servers.
  • [Fixed] Plant light stress after load.
  • [Fixed] Capsule door collider interactable after landing.
  • [Fixed] Start condition tooltips flickering.
  • [Fixed] Incorrect thumbnail for capsule.
  • [Fixed] UI hover sound spam from raycast targets.
  • [Removed] Window Shutter from Stationpedia.
  • [Removed] Old Window Shutter assets.
  • [Removed] MiningSupplies package from Asteroids Survival Crate.
  • [Removed] Delayed open interaction from capsule spawn conditions.

References[edit]

  1. Update on SteamDB
  2. SteamNEWS