Difference between revisions of "Update v0.2.5366.24104"
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| title = Adjacent Updates | | title = Adjacent Updates | ||
| label1 = Subsequent | | label1 = Subsequent | ||
| − | | data1 = [[Update_v0.2. | + | | data1 = [[Update_v0.2.5366.24104-Hotfix|Hotfix (v0.2.5366.24104)]] |
| label2 = Previous | | label2 = Previous | ||
| data2 = [[Update_v0.2.5314.23994|Redefining Plants: Moddable Plants, Berries, & Watermelons (v0.2.5314.23994)]] | | data2 = [[Update_v0.2.5314.23994|Redefining Plants: Moddable Plants, Berries, & Watermelons (v0.2.5314.23994)]] | ||
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We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible. | We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible. | ||
| − | == | + | == Changelog == |
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> First pass of global vegetation visualiser showing global count of gorse, flax, and grass using the clutter system. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Growable plant versions of Grass, Flax, and Gorse. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> First pass on new terrain generation (feature flag). | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Models and scripts for future content. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Easier debug helpers for ImGui. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> First pass on mining new terrain. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Default colors for ImGui debug methods. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Dynamic Atmospherics Scattering based on GlobalAtmosphere composition. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> White GGHost logo to PreferredServerProviders folder and reference in ServerProviders.xml. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> LayoutElement component to ServerProviderButton prefab. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Gas Mask with filter slots mixing with external atmosphere. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Very basic pass on mineables in new terrain (not threaded). | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> New Creative spawn panel with improved ImGui UI and search functionality. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Ability to specify a prefab hash for slot asset creation to restrict accepted item. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Gas mask storage (gas mask only). | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Stationpedia entries for gas mask and its storage. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Fire extinguisher storage. | ||
| + | *<span style="color:#267F00;font-weight:bold">[Added]</span> Verbose logging in MoveToParent for debugging corrupted saves. | ||
| − | < | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Clutter chance calculation now uses System.Random for even spread. |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Power generated by wind turbines during storms now varies with storm wind strength. |
| − | * Fixed | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Global Vegetation can now use any plant type with GeneCollection for genetic average. |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> ServerProviderPanel moved from join game to create world menu. |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Mineables in new terrain now drop ore when mined. | |
| − | * Fixed ImGui related build issue. | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> New terrain blocks air in most cases (WIP). |
| − | * | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Slowed down mining on new terrain. |
| − | + | *<span style="color:#E57125;font-weight:bold">[Changed]</span> Tweaked terrain shader for new terrain. | |
| − | + | ||
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Soybeans not inhaling Nitrogen; added life requirements and updated plant.xml. | |
| − | * Fixed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Null ref when analysing certain plants with plant analyser tablet. |
| − | * Fixed Global Vegetation | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> ImGui-related build issue. |
| − | * Fixed NRE when deconstructing iExtendable | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> References to deleted objects in WorldManager. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Editor script included in build. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Global Vegetation using wrong models for gorse and flax. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> NRE when deconstructing iExtendable structures. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Error in WorldManager prefab instance in Scene. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Old saves with active weather event triggering partial events. | |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Error spam when using vegetation debug command. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Mining new terrain not subdividing octree in certain cases. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Heightmap terrain offset from origin. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Performance regression in UI update loop caused by creative spawn panel. | |
| − | * Fixed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Performance issue with OreScanner cartridge. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Server build error. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Custom plants not showing in new spawn menu. | |
| − | * Fixed terrain | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Gas mask slot types incorrect. |
| − | * | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Missing thumbnails and blueprints. |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Authoring tool copy function broken. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Server list not displaying. | |
| − | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Stationpedia offscreen dragging on main menu. | |
| − | * Fixed | + | *<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> 'Mark Watney' achievements not working after plant update. |
| − | * | + | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Unused classes and references. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Unused plant prefabs and scripts. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Ability to click text to select prefab in creative spawn menu. | |
| − | + | *<span style="color:#E50000;font-weight:bold">[Removed]</span> Kit, recipe, and assets for stellar anchor. | |
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| − | * Fixed | ||
| − | * | ||
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| − | * Fixed | ||
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| − | * Fixed | ||
| − | * | ||
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| − | * Fixed 'Mark Watney' | ||
| − | * Removed | ||
| − | * Removed | ||
| − | * | ||
| − | * Removed | ||
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== References == | == References == | ||
# [https://steamdb.info/patchnotes/16702758/ Update on SteamDB] | # [https://steamdb.info/patchnotes/16702758/ Update on SteamDB] | ||
Latest revision as of 14:36, 10 August 2025
| v0.2.5366.24104 | |
|---|---|
| Type | Big Update |
| Release | 11.12.2024 (Wed) UTC |
| Hyperlink | SteamDB |
| Adjacent Updates | |
| Subsequent | Hotfix (v0.2.5366.24104) |
| Previous | Redefining Plants: Moddable Plants, Berries, & Watermelons (v0.2.5314.23994) |
| Back to overview of all updates | |
Engine Upgrade[edit]
We've updated Unity to align with our other projects and leverage recent editor improvements. While most changes will be invisible in the final product, some saves may see minor performance gains.
The update spent extra time in Beta since upgrading engine versions often introduces risks. For example, this update caused significant UI issues, which should now be resolved. However, please report any lingering problems. As noted in a recent post, our beta userbase has decreased due to more frequent updates, which has also reduced issue reporting.
Gas Mask[edit]
The new Gas Mask accommodates two filters, filtering specific gases while blending with the ambient atmosphere. This feature is particularly useful for managing contamination in bases or isolating sections with abnormal atmospheres.
Bespoke Storage Options[edit]
We've introduced bespoke storage options: single-slot shelves designed for specific items. The initial implementations are for the Gas Mask and Fire Extinguisher, both emergency items that benefit from being easily accessible.
Changelog[edit]
- [Added] First pass of global vegetation visualiser showing global count of gorse, flax, and grass using the clutter system.
- [Added] Growable plant versions of Grass, Flax, and Gorse.
- [Added] First pass on new terrain generation (feature flag).
- [Added] Models and scripts for future content.
- [Added] Easier debug helpers for ImGui.
- [Added] First pass on mining new terrain.
- [Added] Default colors for ImGui debug methods.
- [Added] Dynamic Atmospherics Scattering based on GlobalAtmosphere composition.
- [Added] White GGHost logo to PreferredServerProviders folder and reference in ServerProviders.xml.
- [Added] LayoutElement component to ServerProviderButton prefab.
- [Added] Gas Mask with filter slots mixing with external atmosphere.
- [Added] Very basic pass on mineables in new terrain (not threaded).
- [Added] New Creative spawn panel with improved ImGui UI and search functionality.
- [Added] Ability to specify a prefab hash for slot asset creation to restrict accepted item.
- [Added] Gas mask storage (gas mask only).
- [Added] Stationpedia entries for gas mask and its storage.
- [Added] Fire extinguisher storage.
- [Added] Verbose logging in MoveToParent for debugging corrupted saves.
- [Changed] Clutter chance calculation now uses System.Random for even spread.
- [Changed] Power generated by wind turbines during storms now varies with storm wind strength.
- [Changed] Global Vegetation can now use any plant type with GeneCollection for genetic average.
- [Changed] ServerProviderPanel moved from join game to create world menu.
- [Changed] Mineables in new terrain now drop ore when mined.
- [Changed] New terrain blocks air in most cases (WIP).
- [Changed] Slowed down mining on new terrain.
- [Changed] Tweaked terrain shader for new terrain.
- [Fixed] Soybeans not inhaling Nitrogen; added life requirements and updated plant.xml.
- [Fixed] Null ref when analysing certain plants with plant analyser tablet.
- [Fixed] ImGui-related build issue.
- [Fixed] References to deleted objects in WorldManager.
- [Fixed] Editor script included in build.
- [Fixed] Global Vegetation using wrong models for gorse and flax.
- [Fixed] NRE when deconstructing iExtendable structures.
- [Fixed] Error in WorldManager prefab instance in Scene.
- [Fixed] Old saves with active weather event triggering partial events.
- [Fixed] Error spam when using vegetation debug command.
- [Fixed] Mining new terrain not subdividing octree in certain cases.
- [Fixed] Heightmap terrain offset from origin.
- [Fixed] Performance regression in UI update loop caused by creative spawn panel.
- [Fixed] Performance issue with OreScanner cartridge.
- [Fixed] Server build error.
- [Fixed] Custom plants not showing in new spawn menu.
- [Fixed] Gas mask slot types incorrect.
- [Fixed] Missing thumbnails and blueprints.
- [Fixed] Authoring tool copy function broken.
- [Fixed] Server list not displaying.
- [Fixed] Stationpedia offscreen dragging on main menu.
- [Fixed] 'Mark Watney' achievements not working after plant update.
- [Removed] Unused classes and references.
- [Removed] Unused plant prefabs and scripts.
- [Removed] Ability to click text to select prefab in creative spawn menu.
- [Removed] Kit, recipe, and assets for stellar anchor.
