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Difference between revisions of "Update v0.2.5085.23101"

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     | title = Adjacent Updates
 
     | title = Adjacent Updates
 
     | label1 = Subsequent
 
     | label1 = Subsequent
     | data1 = [[Update_v0.2.4945.22690|Hotfix (v0.2.4945.22690)]]
+
     | data1 = [[Update_v0.2.4945.22690-B|Hotfix (v0.2.4945.22690)]]
 
     | label2 = Previous
 
     | label2 = Previous
 
     | data2 = [[Update_v0.2.5064.23017|LArRE: The Linear Articulated Rail Entity (v0.2.5064.23017)]]
 
     | data2 = [[Update_v0.2.5064.23017|LArRE: The Linear Articulated Rail Entity (v0.2.5064.23017)]]
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''Included in these changelogs are a large amount of changes related to a new helper hint system, Tutorials, and Larre improvements that are not yet finished or exposed in this build.''
 
''Included in these changelogs are a large amount of changes related to a new helper hint system, Tutorials, and Larre improvements that are not yet finished or exposed in this build.''
  
<pre>
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> missing closing bracket on good food quality description
* Added missing closing bracket on good food quality description.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> Extreme Shadows setting which increases the overall draw distance of shadows
* Removed unused material Depth.mat.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> RenderDistance setting allowing much further render distances based on hardware 
* Fixed publish save button not working.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> basic furnace (art asset)
* Fixed a number of inconsistent render and shadow draw distances on structures and items.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> kit for basic furnace (art asset)
* Added Extreme Shadows setting with increases the overall draw distance of shadows.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> reinforced wall (art asset)
* Updated Shadows Quality setting to also effect shadow render distances (previously shadows would pop in and out at low to medium distance). Now shadows will draw much further away for small items on the High and Extreme settings.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> vertical corners to linear rail
* Added RenderDistance Setting. This allows for much further render distances if player's Hardware allows. The current render distance value is equal to the new "Low" Setting with Medium, High and Extreme settings allowing for increasingly further rendering of structures.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> thumbnails for linear rail vertical corner pieces
* Added basic furnace (art asset).
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> Constructors for generating a ThingSpawnData from an existing Thing in the world
* Added kit for basic furnace (art asset).
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> BuildStateAction and extended other actions to support structures
* Fixed bug where certain LARrE placements would cause it to not detect the object below it correctly.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> ExportWorld command args: Id(string), isTutorial(boolean)
* Fixed incorrect tooltip text when hovering over an occupied planter with a tool or non-plant stackable in hand.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> StructureSpawnData to support spawning of structures on new world creation
* Fixed Error when changing shadow settings and then exiting to main menu.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> Interim commit of ExportWorld tool with lossy structure/dynamic thing serialization 
* Fixed RefreshRate and Anti-aliasing settings were not being applied on application launch.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> ExportWorld tool now saves WorldAtmospheres, Network Atmospheres and device settings 
* Fixed LanderCapsule Door in main menu scene was being registered to the world in error causing the 4 grids at 0,0,0 to be blocked.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> LogicValueAction for setting a logic value via SpawnData
* Fixed a bug where tooltips for status icons would remain visible after the icon was no longer displayed.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> new pieces for robot arm (horizontal rail pieces and door) (art asset)
* Fixed CompositeWindowShutter glass blocks sun lens-flare effect.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> (WIP) first two tutorial levels with start conditions and helper hints
* Added reinforced wall (art asset).
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> NoticeCondition for helper hints to display info text as a separate bullet
* Fixed Resolution dropdown was not updated when reverting to default settings on video settings page.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> removed world objectives back to worldsettings.xml
* Fixed clients not being able to pick up loose ore by using a mining drill.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> reinforced wall to Kit (Reinforced Walls), max pressure delta 10MPa
* Fixed mining belts not merging loose ore into matching stacks.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> window shutter connector for connecting shutters like a wall
* Fixed a bug where pressing ESC with an open code editor that was paused would unintentionally close the window.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> broken reinforced wall (art asset)
* Fixed Chute Export bin throws errors when powered with no chute connected.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> liquid one way valve (art asset)
* Refactored how LArRE's movement works to handle vertical cornering.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> broken build state for reinforced wall 
* Added vertical corners to linear rail.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> first pass on linear rail door 
* Added thumbnails for linear rail vertical corner pieces.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> broken state for LArRE door (art asset)
* Renamed SlotId to SlotIndex.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> ability for helper hints to ignore pre-spawned things 
* Added Constructors for generating a ThingSpawnData from an existing Thing in the world.
+
* <span style="color:#267F00;font-weight:bold">[Added]</span> 'thing in room' condition check for helper hints 
* Added BuildStateAction and extended other actions to support structures.
+
 
* Added ExportWorld Command args: Id(string), isTutorial(boolean).
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> Shadows Quality setting now also affects shadow render distances 
* Refactored behaviour from DynamicSpawnData into new abstract parent class ThingSpawnData and added StructureSpawnData to support spawning of structures on a new world creation.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> cable network condition to consider all connected devices, not just via data 
* Added Interim Commit of ExportWorld Tool. Currently exports the world to a NEW world setting in the local streamingAssets/Data folder. It will save Structures and dynamic things as spawnDatas that will be spawned on starting the world. This uses the startconditions data framework to serialize the world and is much more lossy than the existing save-game system. It only saves Data that is captured by the existing ActionData types in ThingSpawnData (i.e setting values on logic chips are not saved but open/closed, on/off states will be). Pending: Serialization world atmospheres and network atmospheres.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> ItemKitSensor recipe in electronics.xml to 10 seconds, 500 energy 
* Fixed NRE's when loading old saves due to rev.23041.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> renamed reinforced Kit (Reinforced Windows) to Kit (Reinforced Walls) 
* Refactored ActionData Evaluate function to take in a Generic Type of IEvaluable.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> replaced one way valves with lever variant 
* Added ExportWorld Tool now saves WorldAtmospheres, Network Atmospheres and InputSetting, OutputSetting and Setting values of devices.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> reinforced windows max pressure delta from 1MPa to 8MPa
* Added LogicValueAction for setting a logic value via SpawnData.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> one way liquid valve mesh and thumbnails
* Fixed a bug with Access Cards where certain access values weren't properly being sent over the network.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> basic valve names in stationpedia for consistency 
* Fixed a bug on the phase change diagram where "Infinity" was displayed in the system language; it now uses the language chosen from the game settings.
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> reinforced wall kit now requires astroloy instead of steel 
* Added new pieces for robot arm (horizontal rail pieces and door) (art asset).
+
* <span style="color:#E57125;font-weight:bold">[Changed]</span> reinforced wall final build state requires astroloy sheets 
* Fixed the OGRE activate button highlight box display size.
+
 
* Fixed missing slot hash on portables connector.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> publish save button not working
* Added (WIP) first two tutorial levels and their start conditions and helper hints.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> inconsistent render and shadow draw distances on structures/items 
* Updated cable network condition to consider all connected devices rather than just devices connected by data.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> certain LArRE placements not detecting object below 
* Added NoticeCondition for helper hints to display info text as a separate bullet.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> incorrect tooltip text on occupied planter with non-plant item in hand 
* Added removed world objectives back to worldsettings.xml.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> error when changing shadow settings then exiting to main menu 
* Re-enabled helper hints window in base scene.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> RefreshRate and Anti-aliasing settings not applied on launch 
* Updated tutorial names in the tutorial menu.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> LanderCapsule Door in main menu blocking grids at 0,0,0 
* Made a few tweaks to tutorial 1's structures and atmospheres.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> tooltips for status icons remaining visible after icon hidden 
* Removed ItemKitSensor recipe from PipeBender.xml.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> CompositeWindowShutter glass blocking sun lens-flare 
* Changed ItemKitSensor recipe in electronics.xml to take 10 seconds and cost 500 energy.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Resolution dropdown not updated when reverting to defaults in video settings 
* Added reinforced wall to Kit (Reinforced Walls). This will have a max pressure delta of 10MPa.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> clients unable to pick up loose ore with mining drill 
* Renamed reinforced Kit (Reinforced Windows) to Kit (Reinforced Walls).
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> mining belts not merging loose ore stacks 
* Fixed Horizontal mining drill bouncing issue when at dock.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> ESC with paused code editor unintentionally closing window 
* Fixed Volumetric light setting not showing properly in the settings panel.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> chute export bin errors when powered with no chute connected 
* Added window shutter connector. The shutter connector will allow the connecting of window shutters via a piece that functions more like a wall.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> NREs when loading old saves (rev.23041)
* Updated some incorrect thumbnails for regular valves.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> access cards not sending certain access values over network 
* Replaced one way valves with new variant which has a lever.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> phase change diagram showing "Infinity" in system language instead of chosen game language 
* Added broken reinforced wall (art asset).
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> OGRE activate button highlight box size 
* Added liquid one way valve (art asset).
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> missing slot hash on portables connector 
* Deleted water one way valve (art asset).
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> horizontal mining drill bouncing at dock 
* Added liquid one way valve (art asset).
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> volumetric light setting not showing in settings panel 
* Changed reinforced windows max pressure delta from 1MPa to 8MPa.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> incorrect thumbnails for regular valves 
* Updated one way liquid valve mesh and thumbnails.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> smart rotate not working on window shutter controller 
* Updated basic valve names in stationpedia to be more consistent with other devices.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> fridge button colour when off 
* Added broken build state for reinforced wall.
+
* <span style="color:#E5BF00;font-weight:bold">[Fixed]</span> scanner lenses effects saying active after death; OnStateChange moved to Human  
* Fixed smart rotate not working on window shutter controller.
+
 
* Added first pass on Linear Rail Door.
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> unused material Depth.mat 
* Made a few tweaks to linear rail door. Added animations and ability to open with crowbar.
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> ItemKitSensor recipe from PipeBender.xml 
* Updated reinforced wall kit to require astroloy instead of steel.
+
* <span style="color:#E50000;font-weight:bold">[Removed]</span> water one way valve (art asset)
* Changed reinforced wall to require astroloy sheets for its final build state.
 
* Added broken state for LARrE door (art asset).
 
* Tweaked blocking grids for linear rail straight and corner pieces. Will now block only its own grid square.
 
* Fixed Fridge button being the wrong colour when off.
 
* Added ability for helper hints to ignore pre-spawned things.
 
* Added 'thing in room' condition check for helper hints.
 
* Fixed scanner lenses effects saying active when you die. Moved entity OnStateChange into Human as it was only applicable to humans.
 
</pre>
 
  
 
== References ==
 
== References ==
 
# [https://steamdb.info/patchnotes/15107564/ Update on SteamDB]
 
# [https://steamdb.info/patchnotes/15107564/ Update on SteamDB]

Latest revision as of 15:03, 10 August 2025

Walls, Doors, and Valves
v0.2.5085.23101
Type Big Update
Release 22.07.2024 (Mon) 08:33 UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Hotfix (v0.2.4945.22690)
Previous LArRE: The Linear Articulated Rail Entity (v0.2.5064.23017)
Back to overview of all updates

We have multiple smaller additions to the game this week, while we polish the larger upcoming work we've done on tutorials and additional LArRE mechanics.

Reinforced Walls[edit]

Joining the reinforced window, there is now a reinforced wall, and both now exist on the reinforced wall kit. To make them more practical in dangerous areas, such as rocket silos and furnace rooms, the pressure they can withstand has been increased significantly. The new reinforced wall can withstand a pressure of 10 MPa, and the reinforced window has been increased from 1 MPa to 8 MPa. The wall damage rate is not just a linear interpolation of the over pressure amount, but instead it is related to the percentage of over pressure. This means these walls should give you a fair amount of (literal) extra breathing room while your based explodes around it.

Window Shutter Wall[edit]

The new window shutters were designed in a way to act like a network, without using cables, so players could have clean looking windows. However, this came at the cost of not being able to effectively transmit the open/close data over long distances. We've added a new window shutter variant that now looks more like a wall, to allow shutter controllers to be located further away from the window shutters they control.

One Way Valve[edit]

The previous one way valve, while very useful, could not be turned off. This made the emptying or the maintenance of systems unnecessarily complex, with players often having to use regular valves before or after the one way valve. The old valve in existing saves will remain in place, until replaced by rebuilding.

LArRE Door[edit]

While new LArRE arms, and track pieces are still in development, we have created a sealable door that can be released now. He comfortably passes through it when open, allowing for the traversal of multiple environments via airlocks.

A New Name[edit]

Due to overwhelming feedback, coming in day and night, the device formerly known as "LARrE" will hence be written as "LArRE", short for (L)inear (Ar)ticulated (R)ail (E)ntity. This is still pronounced as "Larry".

Change Log[edit]

Included in these changelogs are a large amount of changes related to a new helper hint system, Tutorials, and Larre improvements that are not yet finished or exposed in this build.

  • [Added] missing closing bracket on good food quality description
  • [Added] Extreme Shadows setting which increases the overall draw distance of shadows
  • [Added] RenderDistance setting allowing much further render distances based on hardware
  • [Added] basic furnace (art asset)
  • [Added] kit for basic furnace (art asset)
  • [Added] reinforced wall (art asset)
  • [Added] vertical corners to linear rail
  • [Added] thumbnails for linear rail vertical corner pieces
  • [Added] Constructors for generating a ThingSpawnData from an existing Thing in the world
  • [Added] BuildStateAction and extended other actions to support structures
  • [Added] ExportWorld command args: Id(string), isTutorial(boolean)
  • [Added] StructureSpawnData to support spawning of structures on new world creation
  • [Added] Interim commit of ExportWorld tool with lossy structure/dynamic thing serialization
  • [Added] ExportWorld tool now saves WorldAtmospheres, Network Atmospheres and device settings
  • [Added] LogicValueAction for setting a logic value via SpawnData
  • [Added] new pieces for robot arm (horizontal rail pieces and door) (art asset)
  • [Added] (WIP) first two tutorial levels with start conditions and helper hints
  • [Added] NoticeCondition for helper hints to display info text as a separate bullet
  • [Added] removed world objectives back to worldsettings.xml
  • [Added] reinforced wall to Kit (Reinforced Walls), max pressure delta 10MPa
  • [Added] window shutter connector for connecting shutters like a wall
  • [Added] broken reinforced wall (art asset)
  • [Added] liquid one way valve (art asset)
  • [Added] broken build state for reinforced wall
  • [Added] first pass on linear rail door
  • [Added] broken state for LArRE door (art asset)
  • [Added] ability for helper hints to ignore pre-spawned things
  • [Added] 'thing in room' condition check for helper hints
  • [Changed] Shadows Quality setting now also affects shadow render distances
  • [Changed] cable network condition to consider all connected devices, not just via data
  • [Changed] ItemKitSensor recipe in electronics.xml to 10 seconds, 500 energy
  • [Changed] renamed reinforced Kit (Reinforced Windows) to Kit (Reinforced Walls)
  • [Changed] replaced one way valves with lever variant
  • [Changed] reinforced windows max pressure delta from 1MPa to 8MPa
  • [Changed] one way liquid valve mesh and thumbnails
  • [Changed] basic valve names in stationpedia for consistency
  • [Changed] reinforced wall kit now requires astroloy instead of steel
  • [Changed] reinforced wall final build state requires astroloy sheets
  • [Fixed] publish save button not working
  • [Fixed] inconsistent render and shadow draw distances on structures/items
  • [Fixed] certain LArRE placements not detecting object below
  • [Fixed] incorrect tooltip text on occupied planter with non-plant item in hand
  • [Fixed] error when changing shadow settings then exiting to main menu
  • [Fixed] RefreshRate and Anti-aliasing settings not applied on launch
  • [Fixed] LanderCapsule Door in main menu blocking grids at 0,0,0
  • [Fixed] tooltips for status icons remaining visible after icon hidden
  • [Fixed] CompositeWindowShutter glass blocking sun lens-flare
  • [Fixed] Resolution dropdown not updated when reverting to defaults in video settings
  • [Fixed] clients unable to pick up loose ore with mining drill
  • [Fixed] mining belts not merging loose ore stacks
  • [Fixed] ESC with paused code editor unintentionally closing window
  • [Fixed] chute export bin errors when powered with no chute connected
  • [Fixed] NREs when loading old saves (rev.23041)
  • [Fixed] access cards not sending certain access values over network
  • [Fixed] phase change diagram showing "Infinity" in system language instead of chosen game language
  • [Fixed] OGRE activate button highlight box size
  • [Fixed] missing slot hash on portables connector
  • [Fixed] horizontal mining drill bouncing at dock
  • [Fixed] volumetric light setting not showing in settings panel
  • [Fixed] incorrect thumbnails for regular valves
  • [Fixed] smart rotate not working on window shutter controller
  • [Fixed] fridge button colour when off
  • [Fixed] scanner lenses effects saying active after death; OnStateChange moved to Human
  • [Removed] unused material Depth.mat
  • [Removed] ItemKitSensor recipe from PipeBender.xml
  • [Removed] water one way valve (art asset)

References[edit]

  1. Update on SteamDB