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| − | <languages/>
| + | #REDIRECT [[Category:Circuits]] |
| − | <translate>
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| − | <!--T:1-->
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| − | Circuits are a key component of the game and are necessary for most automated systems.
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| − | Circuits operate by sending signals along networks of [[Cables|electrical cables]]. Cables can transmit both electrical power and data at the same time. Data networks should be attached to the data port of relevant machines. The cable networks work as a bus, with all objects on a network visible to each other. Objects with two data outputs, most notable of which is the [[Power_Controller|Area Power Controller]], generally form two discrete networks.
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| − | Circuits act on a half-second tick, which can be important for timer circuits and advanced applications. | |
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| − | See:
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| − | * [[Kit (Logic Processor)]]
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| − | * [[Kit (Logic I/O)]]
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| − | * [[Kit (Logic Memory)]]
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| − | * [[Kit (Logic Switch)]]
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| − | </translate>
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