Difference between revisions of "Carsten Milkau/D-Latch"
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< User:Carsten Milkau
(→Using Select Unit and Logic Reader: if enabled then stored = data else stored = output (not the other way around)) |
(→Using Select Unit and Logic Reader: store the value *to be* stored) |
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then stored = data | then stored = data | ||
else stored = output</pre></li> | else stored = output</pre></li> | ||
− | <li>a [[Kit_(Logic_I/O)#Logic_Reader|logic reader]] mirrors the stored | + | <li>a [[Kit_(Logic_I/O)#Logic_Reader|logic reader]] mirrors the value to be stored and feeds it back into the select unit so it can circulate (effectively being stored). This would be obsolete if the select unit could read its own output. |
<pre> output = stored</pre></li> | <pre> output = stored</pre></li> | ||
</ol> | </ol> |
Revision as of 15:52, 17 July 2018
D-latch
A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on.
enabled | data | previous output | output |
0 | x | y | y |
1 | x | y | x |
In theory, a single select unit can do this (selector input = enable, input 1 = data, input 2 = output, output = output). In practice, this is not possible as the game does not allow it to have its own output as input. However, several constructions using two or more circuits are possible.
Connectors
- Enabled: if 1, store data, else do nothing.
- Data: input
- Output: stored value
Using Select Unit and Logic Reader
This d-latch can store any value. It works in two steps:
- a select unit determines whether to store the last output or the "data" input using the "enabled" input. i.e.
if enabled then stored = data else stored = output
- a logic reader mirrors the value to be stored and feeds it back into the select unit so it can circulate (effectively being stored). This would be obsolete if the select unit could read its own output.
output = stored