Actions

Difference between revisions of "Update v0.2.4899.22229"

From Unofficial Stationeers Wiki

(Created page with "{{DISPLAYTITLE:Update v0.2.4899.22229}} ''Hotfix addressing multiple gameplay bugs, visual issues, and network synchronization problems.'' Category:Updates == Overview =...")
 
(Changelog)
 
(2 intermediate revisions by the same user not shown)
Line 3: Line 3:
  
 
[[Category:Updates]]
 
[[Category:Updates]]
 +
{{Infobox | decat = yes
 +
| title = Hotfix
 +
| header1 = {{Infobox | decat = yes | child = yes
 +
    |  title = v0.2.4899.22229
 +
    | label1 = Type
 +
    |  data1 = Small Update
 +
    | label2 = Release
 +
    |  data2 = 03.04.2024 (Wed) 07:47 UTC
 +
    | label3 = Hyperlink
 +
    |  data3 = [https://steamdb.info/patchnotes/13932520/ SteamDB]
 +
  }}
 +
| header2 = {{Infobox | decat = yes | child = yes
 +
    |  title = Adjacent Updates
 +
    | label1 = Subsequent
 +
    |  data1 = [[Update_v0.2.4902.22241|Hotfix (v0.2.4902.22241)]]
 +
    | label2 = Previous
 +
    |  data2 = [[Update_v0.2.4891.22206|Hotfix (v0.2.4891.22206)]]
 +
  }}
 +
| belowstyle =
 +
| below = ''[[Updates_Overview|Back to overview of all updates]]''
 +
}}
  
 
== Overview ==
 
== Overview ==
Line 10: Line 31:
  
 
== Changelog ==
 
== Changelog ==
* Fixed Clients on Dedicated Server not receiving other clients' AimIk position due to early return for batchMode in Human.LateUpdate.
+
*<span style="color:#267F00;font-weight:bold">[Added]</span> new slot type bitflag and tools for copying data from the old enum value to the new flag fields. This is the first iteration of changing from an enum to a bit flag for slot types, so it is not yet used.
* Fixed normal map problem for chicken.
+
 
* Fixed pipe igniter not being able to be activated via logic.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> Clients on Dedicated Server not receiving other clients' AimIk position due to early return for batchMode in Human.LateUpdate.
* Fixed T-ray scanner sometimes showing burst pipe meshes everywhere once a single pipe had burst.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> normal map problem for chicken.
* Fixed advanced furnace kit blueprint showing as the basic furnace kit.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> pipe igniter not being able to be activated via logic.
* Fixed issue where a client would delete a dual-registered structure when joining a server.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> T-ray scanner sometimes showing burst pipe meshes everywhere once a single pipe had burst.
  Multiple structures registered to the same position is rare but can happen due to server lag or packet loss.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> advanced furnace kit blueprint showing as the basic furnace kit.
  This could cause a potential byte array reading error. Dual-registered structures will now only be cleaned up when the server loads the game.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> issue where a client would delete a dual-registered structure when joining a server. Multiple structures registered to the same position is rare but can happen due to server lag or packet loss. This could cause a potential byte array reading error. Dual-registered structures will now only be cleaned up when the server loads the game.
* Fixed bug where the cancel keybind wasn't closing the fabricator scroll list popup.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> bug where the cancel keybind wasn't closing the fabricator scroll list popup.
* Fixed NullReferenceException in `DoAtmosphereMixJobs()`. Potential fix for reported game crash.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> NullReferenceException in `DoAtmosphereMixJobs()`. Potential fix for reported game crash.
* Added new slot type bitflag and tools for copying data from the old enum value to the new flag fields. 
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> issue where Airlock and Advanced Airlock buttons would be greyed out on clients when a cable was removed from the cableNetwork connected to the Airlock console.
  This is the first iteration of changing from an enum to a bit flag for slot types, so it is not yet used.
+
*<span style="color:#E5BF00;font-weight:bold">[Fixed]</span> chick lungs appearing at origin — added missing lung slot to chick.
* Tentative fix for console search button not working. Also potential fix for circuitboards getting into a bad state and appearing blank when inserted into a console.
+
 
* Fixed issue where Airlock and Advanced Airlock buttons would be greyed out on clients when a cable was removed from the cableNetwork connected to the Airlock console.
+
*<span style="color:#E57125;font-weight:bold">[Changed]</span> Tentative fix for console search button not working. Also potential fix for circuitboards getting into a bad state and appearing blank when inserted into a console.
* Fixed chick lungs appearing at origin — added missing lung slot to chick.
 
  
 
== References ==
 
== References ==
 
# [https://steamdb.info/patchnotes/13932520/ Update on SteamDB]
 
# [https://steamdb.info/patchnotes/13932520/ Update on SteamDB]

Latest revision as of 14:16, 10 August 2025

Hotfix addressing multiple gameplay bugs, visual issues, and network synchronization problems.

Hotfix
v0.2.4899.22229
Type Small Update
Release 03.04.2024 (Wed) 07:47 UTC
Hyperlink SteamDB
Adjacent Updates
Subsequent Hotfix (v0.2.4902.22241)
Previous Hotfix (v0.2.4891.22206)
Back to overview of all updates

Overview[edit]

This hotfix resolves several gameplay and visual bugs, including a critical issue with chick lungs spawning incorrectly. It also improves stability on Dedicated Servers, fixes multiple UI and logic interaction problems, and addresses rare cases of duplicated structures caused by network lag. Additionally, it introduces initial backend changes for slot type handling.

Changelog[edit]

  • [Added] new slot type bitflag and tools for copying data from the old enum value to the new flag fields. This is the first iteration of changing from an enum to a bit flag for slot types, so it is not yet used.
  • [Fixed] Clients on Dedicated Server not receiving other clients' AimIk position due to early return for batchMode in Human.LateUpdate.
  • [Fixed] normal map problem for chicken.
  • [Fixed] pipe igniter not being able to be activated via logic.
  • [Fixed] T-ray scanner sometimes showing burst pipe meshes everywhere once a single pipe had burst.
  • [Fixed] advanced furnace kit blueprint showing as the basic furnace kit.
  • [Fixed] issue where a client would delete a dual-registered structure when joining a server. Multiple structures registered to the same position is rare but can happen due to server lag or packet loss. This could cause a potential byte array reading error. Dual-registered structures will now only be cleaned up when the server loads the game.
  • [Fixed] bug where the cancel keybind wasn't closing the fabricator scroll list popup.
  • [Fixed] NullReferenceException in `DoAtmosphereMixJobs()`. Potential fix for reported game crash.
  • [Fixed] issue where Airlock and Advanced Airlock buttons would be greyed out on clients when a cable was removed from the cableNetwork connected to the Airlock console.
  • [Fixed] chick lungs appearing at origin — added missing lung slot to chick.
  • [Changed] Tentative fix for console search button not working. Also potential fix for circuitboards getting into a bad state and appearing blank when inserted into a console.

References[edit]

  1. Update on SteamDB