Difference between revisions of "Room"
From Unofficial Stationeers Wiki
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A Room is a space separated from the [[World|world]] with a "reduced" [[Atmosphere]] exchange. If you build a single cube space enclosed with a 6 [[Iron_Frames|frames]] on each side, the game will count it as a room. [[Portal|Doors/portals]], even not built fully, will also count as a separation with another room or the [[World|world]]. However a partially built [[Iron_Frames|frame]] or [[Wall|wall]] if not blocked itself with something else like the ground or another airtight structure behind will connect the room back with the adjacent cell and make your room merge with either the outside [[World|world]] or the room next to it. | A Room is a space separated from the [[World|world]] with a "reduced" [[Atmosphere]] exchange. If you build a single cube space enclosed with a 6 [[Iron_Frames|frames]] on each side, the game will count it as a room. [[Portal|Doors/portals]], even not built fully, will also count as a separation with another room or the [[World|world]]. However a partially built [[Iron_Frames|frame]] or [[Wall|wall]] if not blocked itself with something else like the ground or another airtight structure behind will connect the room back with the adjacent cell and make your room merge with either the outside [[World|world]] or the room next to it. | ||
| − | The max size of a room is | + | The max size of a room is 1200 cubes. The game will give up checking if a room is enclosed after that. If you make a room larger than that, it will count as outside. It can still hold a custom atmosphere, but storms will occur inside it. |
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Latest revision as of 09:32, 4 July 2025
Purpose[edit]
A Room is a space separated from the world with a "reduced" Atmosphere exchange. If you build a single cube space enclosed with a 6 frames on each side, the game will count it as a room. Doors/portals, even not built fully, will also count as a separation with another room or the world. However a partially built frame or wall if not blocked itself with something else like the ground or another airtight structure behind will connect the room back with the adjacent cell and make your room merge with either the outside world or the room next to it.
The max size of a room is 1200 cubes. The game will give up checking if a room is enclosed after that. If you make a room larger than that, it will count as outside. It can still hold a custom atmosphere, but storms will occur inside it.
