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== D-latch ==
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A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on.
 
A d-latch is a circuit that stores the last value seen at its "data" input while its "enable" input was on.
  
== Definition ==
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{|
 
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|enabled||data||previous output||output
{| class="wikitable"
 
|+ value table
 
|-
 
!colspan="3"|'''inputs'''||'''outputs'''
 
|-
 
!enable||data||previous output||output
 
 
|-
 
|-
|0||''x''||''y''||''y''
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|0||x||y||y
 
|-
 
|-
|1||''x''||''y''||''x''
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|1||x||y||x
 
|}
 
|}
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 +
In theory, a single [[Kit_(Logic_Processor)#Logic_Select_Unit|Logic Select Unit]] can do this (selector input = enable, input 1 = output, input 2 = data, output = output). In practice, this is not possible as the game does not allow it to have its own output as input. However, several constructions using two or more circuits are possible.
  
 
=== Connectors ===
 
=== Connectors ===
  
* enable: if 1, store ''data'', else do nothing.
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* Enabled: if 1, store ''data'', else do nothing.
* data: input
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* Data: input
* output: stored value
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* Output: stored value
 
 
== Relation to Multiplexer (Logic Select Unit) ==
 
 
 
In theory, a single multiplexer ([[Kit_(Logic_Processor)#Logic_Select_Unit|Logic Select Unit]]) can do this (selector input = enable, input 1 = output, input 2 = data, output = output). In practice, this is not possible as the game does not allow it to have its own output as input. However, several constructions using two or more circuits are possible.
 
  
== Implementation Using Logic Select Unit and Logic Reader ==
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=== Using Logic Select Unit and Logic Reader ===
  
 
[[File:D-latch.png|thumb|D-latch using select unit and reader]]
 
[[File:D-latch.png|thumb|D-latch using select unit and reader]]
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<ol>
 
<ol>
<li>a Logic Select Unit determines whether to store the last output or the "data" input using the "enable" input. i.e.  
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<li>a select unit determines whether to store the last output or the "data" input using the "enabled" input. i.e.  
<pre>  if enable
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<pre>  if enabled
 
   then store = data
 
   then store = data
 
   else store = output</pre></li>
 
   else store = output</pre></li>
<li>a [[Kit_(Logic_I/O)#Logic_Reader|Logic Reader]] mirrors the value to be stored and feeds it back into the select unit so it can circulate (effectively being stored). This would be obsolete if the select unit could read its own output.
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<li>a [[Kit_(Logic_I/O)#Logic_Reader|logic reader]] mirrors the value to be stored and feeds it back into the select unit so it can circulate (effectively being stored). This would be obsolete if the select unit could read its own output.
 
<pre>  output = store</pre></li>
 
<pre>  output = store</pre></li>
 
</ol>
 
</ol>
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! Unit name || Unit type    || Connector / Setting || Source / Value
 
! Unit name || Unit type    || Connector / Setting || Source / Value
 
|-  
 
|-  
| select 1  || Logic Select Unit  || select        || '''enable''' (input)
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| select 1  || Logic Select Unit  || select        || '''enabled''' (input)
 
|-
 
|-
 
|          ||              || 0 (input 1)    || reader 1
 
|          ||              || 0 (input 1)    || reader 1

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