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| name = Hardsuit | | name = Hardsuit | ||
| image = [[File:ItemHardSuit.png]] | | image = [[File:ItemHardSuit.png]] | ||
− | | maxpressure = <table><tr><td>202.65 kPa</td><td>(Internal)</td></tr><tr><td> | + | | maxpressure = <table><tr><td>202.65 kPa</td><td>(Internal)</td></tr><tr><td>>10-30 MPa</td><td>(External)</td></tr></table> |
| createdwith = [[Tool Manufactory]] | | createdwith = [[Tool Manufactory]] | ||
| cost = 20g [[Steel]], 10g [[Astroloy]], 2g [[Stellite]] | | cost = 20g [[Steel]], 10g [[Astroloy]], 2g [[Stellite]] | ||
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Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities. | Used in conjunction with a [[Hardsuit Helmet]] to go outside a pressurized and breathable environment. It features adjustable pressure and air conditioning (temperature) settings, as well as an warning system that will alert the occupant should the atmosphere inside the suit become hazardous. It can also carry a [[Hardsuit Backpack]] for extra storage, or a [[Hardsuit Jetpack]] for additional storage and jumpjet capabilities. | ||
− | The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips. It is however much more expensive to produce | + | The [[Hardsuit]] has more armor than the [[EVA Suit]], features one extra [[Filter]] slot and the ability to accept [[Integrated_Circuit_(IC10)|Integrated Circuit (IC10)]] chips. It is however much more expensive to produce. |
==Usage== | ==Usage== | ||
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==Notes== | ==Notes== | ||
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* Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA) | * Suit pressure set to 50-100 KPa (0.5 to 1 Earth atmospheres), Humans in-game tolerating 11 to ~250kPa and surviving 11 to ~300kPA) | ||
* Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C | * Suit temperature is normally set to 18-21°C, Humans in-game preferring 10-29°C, tolerating 0-39°C and surviving around -10 to 49°C | ||
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* It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon | * It is theoretically possible to mix [[EVA Suit]] elements and [[Hardsuit]] elements, although this is relatively uncommon | ||
* Damaged suits can be recycled (assuming you have a new one to use!) | * Damaged suits can be recycled (assuming you have a new one to use!) | ||
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{{Data Network Header}} | {{Data Network Header}} | ||
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! Parameter Name !! Data Type !! Description | ! Parameter Name !! Data Type !! Description | ||
|- | |- | ||
− | | On || | + | | On || boolean || Controls A/C power for suit. |
|- | |- | ||
− | | | + | | Filtration || boolean || Controls Filtration power for suit. |
|- | |- | ||
− | | | + | | AirRelease || boolean || Controls Air power for suit. |
|- | |- | ||
− | | | + | | PressureSetting || number || Controls target pressure for suit. Only works while helmet is closed. |
|- | |- | ||
− | | | + | | TemperatureSetting || number || Controls target temperature for suit. |
|- | |- | ||
− | | | + | | Error || boolean || Controls error state for suit. |
|- | |- | ||
− | | | + | | d0 || device || Interface for suit helmet |
|- | |- | ||
− | + | | d1 || device || Interface for backpack or jetpack | |
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− | | d1 || | ||
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|} | |} | ||
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! Output Name !! Data Type !! Description | ! Output Name !! Data Type !! Description | ||
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− | | On || | + | | On || boolean || Controls A/C power for suit. |
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|- | |- | ||
− | | | + | | Filtration || boolean || Whether Filtration is enabled for the suit. |
|- | |- | ||
− | | | + | | AirRelease || boolean || Whether Air flow is enabled for the suit. |
|- | |- | ||
− | | | + | | PressureSetting || number || The target pressure for suit. |
|- | |- | ||
− | | | + | | TemperatureSetting || number || The target temperature for suit. |
|- | |- | ||
− | | | + | | PressureExternal || number || The air pressure outside of the suit. |
|- | |- | ||
− | | | + | | TemperatureExternal || number || The air temperature outside of the suit. |
|- | |- | ||
− | | | + | | Error || boolean || The suit's error state. |
|- | |- | ||
− | | | + | | PositionX || number || The suit's X coordinate position. |
|- | |- | ||
− | | | + | | PositionY || number || The suit's Y coordinate position. |
|- | |- | ||
− | | | + | | PositionZ || number || The suit's Z coordinate position. |
|- | |- | ||
− | | | + | | VelocityMagnitude || number || The suit's relative velocity magnitude. |
|- | |- | ||
− | | | + | | VelocityRelativeX || number || The suit's relative X velocity. |
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− | | | + | | VelocityRelativeY || number || The suit's relative Y velocity. |
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− | | | + | | VelocityRelativeZ || number || The suit's relative Z velocity. |
|- | |- | ||
− | | d0 || | + | | d0 || device || Interface for suit helmet |
|- | |- | ||
− | | d1 || | + | | d1 || device || Interface for backpack or jetpack |
|- | |- | ||
|} | |} | ||
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Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include | Some ideas for automating the suit using an [[Integrated Circuit (IC10)]] include | ||
− | * | + | * closing the helmet in a hostile atmosphere |
− | * | + | * locking the helmet in a hostile atmosphere |
− | * | + | * unlocking the helmet in a good atmosphere |
− | * | + | * deactivating airflow, filtration, and AC when helmet is open and in a good atmosphere , and reactivating them when helmet is closed. |
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== External Links == | == External Links == | ||
[https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ] | [https://www.youtube.com/watch?v=tYUV-NCbufc Programming the Hardsuit V2 (by Cows are evil) ] |