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game version: 0.2.4972
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game version: 0.2.3566
  
==Producing charcoal==
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==Making charcoal==
Charcoal is an ore, but it can't be mined.  Instead, it must be produced from organic matter.
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Charcoal is an ore. But it can't be mined, it must be made from organic matter.
  
Plants, cooked food, decayed food, or seeds placed in a [[Special:MyLanguage/Recycler|Recycler]] will generate 1 Reagent Mix each.  This Reagent Mix can be put it into a [[Special:MyLanguage/Centrifuge|Centrifuge]] to convert it to [[Special:MyLanguage/Biomass|Biomass]] (this step is optional, unless the Reagent Mix was mixed/stacked with other Reagent Mix containing different ingredients).  Either the Biomass or the original Reagent Mix can be placed in an [[Special:MyLanguage/Arc Furnace|Arc Furnace]], or a [[Special:MyLanguage/Furnace|Furnace]]/[[Special:MyLanguage/Advanced Furnace|Advanced Furnace]] at over 580K and at least 100 kPa of pressure, to convert it into Charcoal.
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Plants, cooked food, decayed food, or seeds gives one reagents mix when going through the [[Special:MyLanguage/Recycler|Recycler]].
  
Each conversion step is 1:1, so the overall ratio is 1 Charcoal for every 1 plant/cooked food/decayed food/seed.
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This reagent mix can be put it into a [[Special:MyLanguage/Centrifuge|Centrifuge]], [[Special:MyLanguage/Arc Furnace|Arc Furnace]], or [[Special:MyLanguage/Furnace|Furnace]], which gives one [[Special:MyLanguage/Biomass|Biomass]].
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The Biomass can then be cooked in a Furnace at over 580K (or in the Arc Furnace, which consumes energy), this will produce one Charcoal per Biomass.
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The overall ratio is 1 Charcoal for every 1 plant/cooked food/decayed food/seed.
  
  
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With Carbon Dioxide from Charcoal, Volatiles from Biomass, and Oxygen from living plants, it becomes possible to create a renewable cycle that creates and consumes these three gases. It's preferable to keep the level of Carbon Dioxide in the plants atmosphere as low as possible without allowing it to reach zero. This is because plants in the game will consume less Carbon Dioxide when there is less of it available, while still being able to grow at a normal rate and produce Oxygen at full capacity.
 
With Carbon Dioxide from Charcoal, Volatiles from Biomass, and Oxygen from living plants, it becomes possible to create a renewable cycle that creates and consumes these three gases. It's preferable to keep the level of Carbon Dioxide in the plants atmosphere as low as possible without allowing it to reach zero. This is because plants in the game will consume less Carbon Dioxide when there is less of it available, while still being able to grow at a normal rate and produce Oxygen at full capacity.
 
==Water Purification==
 
The [[Special:MyLanguage/Water Purifier|Water Purifier]] runs exclusively on Charcoal (it cannot use normal Coal as fuel), converting [[Special:MyLanguage/Polluted Water|Polluted Water]] back into clean [[Special:MyLanguage/Water|Water]].  This allows the Polluted Water output from a [[Special:MyLanguage/Shower|Shower]] to be cleaned and re-added to the main water stockpile, or simply re-used in the shower again.
 
  
  
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With a little bit of automation it's possible to release 100% of the energy from a stack of Charcoal. A Stacker controlled by an IC can be used to release the Charcoal one by one every 8 game-ticks, this is enough time for each Charcoal to always burn to completion.
 
With a little bit of automation it's possible to release 100% of the energy from a stack of Charcoal. A Stacker controlled by an IC can be used to release the Charcoal one by one every 8 game-ticks, this is enough time for each Charcoal to always burn to completion.
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Example IC code - releasing Charcoal from a Stacker to a Solid Generator to get 100% power efficiency:
 
Example IC code - releasing Charcoal from a Stacker to a Solid Generator to get 100% power efficiency:

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