Editing Bug List
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* Printer lists have weird gaps, overlapping texts sometimes when searching for items. | * Printer lists have weird gaps, overlapping texts sometimes when searching for items. | ||
− | * | + | * Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time. |
− | + | * Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." | |
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* text on tablet is no longer lined up, overlapping like the size or font changed. | * text on tablet is no longer lined up, overlapping like the size or font changed. | ||
* Thrown when a client splits stack on something in a bottom row of a back pack: | * Thrown when a client splits stack on something in a bottom row of a back pack: | ||
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at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | ||
at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | ||
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+ | * Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct. | ||
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | * low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. | ||
* Clicking on scenarios on main menu throws errors. | * Clicking on scenarios on main menu throws errors. | ||
* Chickens are not moving around. | * Chickens are not moving around. | ||
− | + | * Chickens dont die when health is at 0. | |
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | * Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. | ||
* Cyrotubes and sorter have Very Deep bases that stick through floors below them. | * Cyrotubes and sorter have Very Deep bases that stick through floors below them. | ||
* Pipe lables have no texture, they come out pink from the printer | * Pipe lables have no texture, they come out pink from the printer | ||
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* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | * IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. | ||
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. | ** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. | ||
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* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | * Heavy Cable junctions are always placed upsidedown and damage is only show on a single side | ||
* Fixing plant decay made produce also invincible because it's the same item class | * Fixing plant decay made produce also invincible because it's the same item class | ||
− | * | + | * Tooltips elements overlap themselves |
* Autominer doesn't work networkmessage issues | * Autominer doesn't work networkmessage issues | ||
* First worldchunks generated ignore the mineableoverrides | * First worldchunks generated ignore the mineableoverrides | ||
* IC LR function uses localnames for reagent so breaks when playing on non-english for example | * IC LR function uses localnames for reagent so breaks when playing on non-english for example | ||
* Forcefeeding a stun-pill to another player will crash that players game | * Forcefeeding a stun-pill to another player will crash that players game | ||
+ | * Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr. | ||
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | * Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation | ||
+ | * Motion sensors are not working properly, activate is never high. | ||
* passive vent smart rotate | * passive vent smart rotate | ||
− | + | * IC labels not pushed to tooltip | |
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* custom savepath also effects mods folder | * custom savepath also effects mods folder | ||
** steam_autocloud.vdf still gets saved in the default location when savepath is set | ** steam_autocloud.vdf still gets saved in the default location when savepath is set | ||
** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set | ** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set | ||
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