Actions

Editing Bug List

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision Your text
Line 1: Line 1:
 
* Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
 
* Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
* Network Messages
+
* Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time.
** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
+
* Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
 
*** Client sees update once assigned devices are changed.
 
** Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
 
** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
 
 
* text on tablet is no longer lined up, overlapping like the size or font changed.  
 
* text on tablet is no longer lined up, overlapping like the size or font changed.  
 
* Thrown when a client splits stack on something in a bottom row of a back pack:
 
* Thrown when a client splits stack on something in a bottom row of a back pack:
Line 17: Line 13:
 
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
 +
 +
* Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
 
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
 
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
 
* Clicking on scenarios on main menu throws errors.  
 
* Clicking on scenarios on main menu throws errors.  
 
* Chickens are not moving around.  
 
* Chickens are not moving around.  
** Chickens dont die when health is at 0.  
+
* Chickens dont die when health is at 0.  
 
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
 
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
 
* Cyrotubes and sorter have Very Deep bases that stick through floors below them.
 
* Cyrotubes and sorter have Very Deep bases that stick through floors below them.
 
* Pipe lables have no texture, they come out pink from the printer
 
* Pipe lables have no texture, they come out pink from the printer
** Diode slides have no color
 
 
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
 
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
 
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
 
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
Line 33: Line 30:
 
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
 
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
 
* Fixing plant decay made produce also invincible because it's the same item class
 
* Fixing plant decay made produce also invincible because it's the same item class
** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
+
* Tooltips elements overlap themselves
 
* Autominer doesn't work networkmessage issues
 
* Autominer doesn't work networkmessage issues
 
* First worldchunks generated ignore the mineableoverrides
 
* First worldchunks generated ignore the mineableoverrides
 
* IC LR function uses localnames for reagent so breaks when playing on non-english for example
 
* IC LR function uses localnames for reagent so breaks when playing on non-english for example
 
* Forcefeeding a stun-pill to another player will crash that players game
 
* Forcefeeding a stun-pill to another player will crash that players game
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
 
* passive vent smart rotate
 
* Tooltips elements overlap themselves
 
** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
 
* custom savepath also effects mods folder
 
** steam_autocloud.vdf still gets saved in the default location when savepath is set
 
** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
 
* Mousedragging a seedbag in growing slot will glitch and throw errors
 
* (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
 
* Doors will still remember being tied to airlock circuitboards that are not in a console anymore
 
** (seem to randomly switch back and forth between which one it operates on loading of save)
 
* There is no version check on joining multiplayer.
 
* <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s>
 
** Wireless transmitters cause issues deserializing networkings, avoid them for now
 
* save data is not cleared between loading up completely other saves
 
** overlapping bases
 
** wrong world textures
 
** etc etc
 
* wall corners not placeable.
 
** wall corners not covering point of cube.
 
* Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
 
* clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
 
* Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
 
* Canned french fries are rotated wrong in lockers.
 
* Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
 
1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
 
* Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
 
* All rovers currently do not function. They don't move.
 

Please note that all contributions to Unofficial Stationeers Wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see Unofficial Stationeers Wiki:Copyrights for details). Do not submit copyrighted work without permission!

To edit this page, please answer the question that appears below (more info):

Cancel | Editing help (opens in new window)