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* Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
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-Printer lists have weird gaps, overlapping texts sometimes when searching for items.  
* Network Messages
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-Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time.
** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
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-Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
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-text on tablet is no longer lined up, overlapping like the size or font changed.  
*** Client sees update once assigned devices are changed.
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-Thrown when a client splits stack on something in a bottom row of a back pack:
** Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
 
** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
 
* text on tablet is no longer lined up, overlapping like the size or font changed.  
 
* Thrown when a client splits stack on something in a bottom row of a back pack:
 
 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
 
ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
 
Parameter name: index
 
Parameter name: index
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   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
 
   at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0  
* low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
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* Clicking on scenarios on main menu throws errors.  
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-Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
* Chickens are not moving around.  
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-low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
** Chickens dont die when health is at 0.  
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-Clicking on scenarios on main menu throws errors.  
* Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
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-Chickens are not moving around.  
* Cyrotubes and sorter have Very Deep bases that stick through floors below them.
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-Chickens dont die when health is at 0.  
* Pipe lables have no texture, they come out pink from the printer
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-Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
** Diode slides have no color
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-Cyrotubes and sorter have Very Deep bases that stick through floors below them.
* IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
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-Pipe lables have no texture, they come out pink from the printer
** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
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-IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.  
* Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.  
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-Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.  
* Ores appear and disappear as you mine. (long time bug)
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-Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.  
* Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).  
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-Ores appear and disappear as you mine. (long time bug)
* Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
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-Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).  
* Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
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-Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
* Fixing plant decay made produce also invincible because it's the same item class
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-Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
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-lights can't be controlled by airlock unless you also add a speaker
* Autominer doesn't work networkmessage issues
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-Fixing plant decay made produce also invincible because it's the same item class
* First worldchunks generated ignore the mineableoverrides
 
* IC LR function uses localnames for reagent so breaks when playing on non-english for example
 
* Forcefeeding a stun-pill to another player will crash that players game
 
* Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
 
* passive vent smart rotate
 
* Tooltips elements overlap themselves
 
** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
 
* custom savepath also effects mods folder
 
** steam_autocloud.vdf still gets saved in the default location when savepath is set
 
** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
 
* Mousedragging a seedbag in growing slot will glitch and throw errors
 
* (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
 
* Doors will still remember being tied to airlock circuitboards that are not in a console anymore
 
** (seem to randomly switch back and forth between which one it operates on loading of save)
 
* There is no version check on joining multiplayer.
 
* <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s>
 
** Wireless transmitters cause issues deserializing networkings, avoid them for now
 
* save data is not cleared between loading up completely other saves
 
** overlapping bases
 
** wrong world textures
 
** etc etc
 
* wall corners not placeable.
 
** wall corners not covering point of cube.
 
* Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
 
* clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
 
* Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
 
* Canned french fries are rotated wrong in lockers.
 
* Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
 
1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
 
* Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
 
* All rovers currently do not function. They don't move.
 

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