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− | * Printer lists have weird gaps, overlapping texts sometimes when searching for items.
| + | -Printer lists have weird gaps, overlapping texts sometimes when searching for items. |
− | * Network Messages
| + | -Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately, but the client still sees old pressures, for a long time. |
− | ** Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message."
| + | -Host waves, but clients do not see wave. clients can wave to host. throws error "cannot send message, only clients can send message." |
− | ** Clients updating advanced air lock chip pressures, the pressures on the dipslay update for the host immediately.
| + | -text on tablet is no longer lined up, overlapping like the size or font changed. |
− | *** Client sees update once assigned devices are changed.
| + | -Thrown when a client splits stack on something in a bottom row of a back pack: |
− | ** Computer + Sorter motherboard to set whitelist, get this error : "Messages should only be processed on the server. Message : (Assets.Scripts.Networking.SorterFilterMessage) Assets.Scripts.Networking.SorterFilterMEssage
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− | ** Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct.
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− | * text on tablet is no longer lined up, overlapping like the size or font changed.
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− | * Thrown when a client splits stack on something in a bottom row of a back pack:
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| ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. | | ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection. |
| Parameter name: index | | Parameter name: index |
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| at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 | | at Assets.Scripts.Networking.NetworkManager.ReceiveEvents () [0x0005d] in <39374a2742c348ada627094b2c3f3664>:0 |
| at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 | | at Assets.Scripts.Networking.NetworkManager.Update () [0x00010] in <39374a2742c348ada627094b2c3f3664>:0 |
− | * low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm.
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− | * Clicking on scenarios on main menu throws errors.
| + | -Host and client both see ingots in a stacker as x1. But, items such as solar panels in stackers show as correct. |
− | * Chickens are not moving around.
| + | -low duct tape percentage incorrectly applies full heal amount until game restarted, or panels are further damaged in another storm. |
− | ** Chickens dont die when health is at 0.
| + | -Clicking on scenarios on main menu throws errors. |
− | * Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent.
| + | -Chickens are not moving around. |
− | * Cyrotubes and sorter have Very Deep bases that stick through floors below them.
| + | -Chickens dont die when health is at 0. |
− | * Pipe lables have no texture, they come out pink from the printer
| + | -Splitting cables, cables wants to go to left hand. If a tool such as wire cutters is present. split stack is lost instead of dropped. Bug is intermittent. |
− | ** Diode slides have no color
| + | -Cyrotubes and sorter have Very Deep bases that stick through floors below them. |
− | * IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select.
| + | -Pipe lables have no texture, they come out pink from the printer |
− | ** Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again.
| + | -IC editor screen when using a computer with more than 3 IC housings, bottom ones become hard to select. |
− | * Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be.
| + | -Sorter Motherboard drop down menus are hard to use when clicking on down arrow, or dragging scroll bar, menu will close and have to do it again. |
− | * Ores appear and disappear as you mine. (long time bug)
| + | -Logic Button Activate (only writeable setting) cannot be activated via logic, only the important button can be. |
− | * Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix).
| + | -Ores appear and disappear as you mine. (long time bug) |
− | * Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network
| + | -Regional input of "," instead of "." does not work depending on region. (though, I cannot test). (long time bug). (Risu posted a potential fix). |
− | * Heavy Cable junctions are always placed upsidedown and damage is only show on a single side
| + | -Cable junctions (regular cable)have no damage model and when destroyed, are not removed which could cause difficulty troubleshooting a cable network |
− | * Fixing plant decay made produce also invincible because it's the same item class
| + | -Heavy Cable junctions are always placed upsidedown and damage is only show on a single side |
− | ** Decay on produce as a result of changes to centralized decay system seem to be stuck at 1hr.
| + | -lights can't be controlled by airlock unless you also add a speaker |
− | * Autominer doesn't work networkmessage issues
| + | -Fixing plant decay made produce also invincible because it's the same item class |
− | * First worldchunks generated ignore the mineableoverrides
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− | * IC LR function uses localnames for reagent so breaks when playing on non-english for example
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− | * Forcefeeding a stun-pill to another player will crash that players game
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− | * Some items such as Signs and medium shelves cannot placed anywhere at all, in any orientation
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− | * passive vent smart rotate
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− | * Tooltips elements overlap themselves
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− | ** IC labels not pushed to tooltip (actually hiding behind bigger tooltip, overlap).
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− | * custom savepath also effects mods folder
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− | ** steam_autocloud.vdf still gets saved in the default location when savepath is set
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− | ** PlayerCosmetics_0.xml still gets saved in the default location when savepath is set
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− | * Mousedragging a seedbag in growing slot will glitch and throw errors
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− | * (Just a general) Resource rockets can't be disassembled completely, usually the couplers can't be targeted successfully.
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− | * Doors will still remember being tied to airlock circuitboards that are not in a console anymore
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− | ** (seem to randomly switch back and forth between which one it operates on loading of save)
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− | * There is no version check on joining multiplayer.
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− | * <s>When joining with wrong version you tend to get cablenetwork, pipenetwork and wirelessnetwork errors where ID is already in use.</s>
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− | ** Wireless transmitters cause issues deserializing networkings, avoid them for now
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− | * save data is not cleared between loading up completely other saves
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− | ** overlapping bases
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− | ** wrong world textures
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− | ** etc etc
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− | * wall corners not placeable.
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− | ** wall corners not covering point of cube.
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− | * Rovers do not return plastic sheets properly, you only get the rover kit back unlike every other machine in the game.
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− | * clicking on scenarios button main menu causes errors. (put a screen or pop up saying scenarious are temporarily disabled).
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− | * Fires appear for clients at 0,0,0 but not for host. And fire is only visual not effecting anything. Also plants randomly appear.
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− | * Canned french fries are rotated wrong in lockers.
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− | * Canned french fries recipe is wrong. stationpedia states it takes 1x frenchfries and 1x frenchfries, but the recipe only needs 1xfrenchfries. (the canning machine when you put in
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− | 1 french fries shows it repeated. It should make clear that you only need 1 french fries to make it work.
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− | * Refrigerated vending machine stacker wheel translation is broken, wheel is pointed the wrong way.
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− | * All rovers currently do not function. They don't move.
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