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  • *Fixed NRE when player respawned while building mode. *Modified food consumption based on player feedback. Each item now provides a set quantity of calories, and can be con
    151 KB (22,882 words) - 08:53, 27 December 2023
  • In order to be able to interact with the object, a player must have in their possession an access card of the matching colour. Access * Fixed incorrect respawn position when player died in Sleeper.
    119 KB (19,255 words) - 08:02, 22 June 2018
  • ...clip thought the floor and be lost. Split item/s now fall in front of the player *If the player has a free hand, splitting a stackable will now place the new stack in the
    100 KB (15,105 words) - 00:25, 21 December 2017
  • ...existed in the game that would disconnect players (even players in single player!) this was the primary cause of the "kick back to menu" that players were e ...clip thought the floor and be lost. Split item/s now fall in front of the player
    35 KB (5,610 words) - 23:56, 25 December 2017
  • ...ll eat items contained in closed storage boxes, lockers and stored on your character. They will also consume live vegetation so be very careful about where you Chickens require much more food than your player will usually need
    4 KB (633 words) - 07:44, 20 January 2024
  • <br>They will buy and sell any kind of object with the player: ...the player interacts with a [[Trader]], the game will open a GUI where the player will select the item to buy or to sell.
    14 KB (2,283 words) - 22:57, 2 September 2023
  • ...<li><del>[[Special:MyLanguage/Character Player|Character Player]]</del></li>
    52 KB (5,084 words) - 01:01, 3 June 2020
  • ...itions, pipes check for bursting, and much much more. A lot of the gas the player interacts with comes from the world, or ends being vented there. Unfortunat ...ght:bold">[Changed]</span> Updated suit and helmet for main menu scene and character customization scene
    26 KB (4,016 words) - 13:21, 3 December 2023
  • ...e portrait view. This fixes glasses and sensor lenses not being visible in player portrait view. ...s when landed will get NaN values. Tooltip will also indicate this for the player.
    19 KB (3,083 words) - 10:49, 2 February 2024
  • * Fixed cursor box on players not being correctly aligned with player model ...h to avoid running the migration tool will need to load the save in single player and click "do nothing" on the tools they wish to avoid running, then save a
    33 KB (5,146 words) - 08:18, 24 November 2023
  • | title = Character Movement, Bitshifting, and a new Spray Gun ...m this build as they aren't ready, but we wanted to get out changes to the character controller and particularly fixes to the Linux Dedicated server. There is r
    26 KB (4,250 words) - 11:24, 24 November 2023
  • - Reverted character Take Control changes until it can be tested more and edge cases be fixed. ...g. Now a it will be prevented, and a tooltip will appear to help guide the player better to understand how umbilicals work.
    193 KB (29,900 words) - 06:16, 20 December 2023