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Difference between revisions of "Kit (Lights)"

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== Known Bugs ==  
 
== Known Bugs ==  
White LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue.
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Prior to version 0.1.1082.5494, white LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue.
  
  
 
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Revision as of 11:25, 29 December 2017

Wall Light
ItemWallLight.png
Stacks Yes
Constructing Options Wall Light, LED
Recipe
Created With Autolathe, Electronics Printer, Fabricator
Cost 1g Iron, 2g Copper, 1g Silicon* *autolathe only
Wall Light
ItemWallLight.png
Construction
Placed with {{{placed_with_item}}}
Placed on {{{placed_on_grid}}}
LED
File:ItemLED.png
Construction
Placed with {{{placed_with_item}}}
Placed on {{{placed_on_grid}}}

Description

Wall lights are used for illuminating your base. The LED variant consumes half the power of the larger default variant.

Modes/Colors

When installed as an LED, the light's color can be changed by writing to its 'mode'.

Mode Color
0 Blue
1 White
2 Green
3 Amber
4 Red
5 Yellow
6 Gray
7 Black
8 Orange
9 Lime
10 Magenta
11 Purple

The difference between amber and yellow is subtle. The difference between gray and white is subtler still.

Known Bugs

Prior to version 0.1.1082.5494, white LEDs may turn blue on server restart -- presumably related to blue being the first (0-indexed) color. One workaround is to set them to gray, which seems to prevent the issue while keeping the appearance of white lights. Alternatively, an always-on batch writer will override them from defaulting to blue.