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Editing Furnace temperature and pressure math

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Observations
 
Observations
*the rate of cooling is temperature dependent, hotter cools faster  
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*the rate of cooling is temperature dependent, hotter cools faster (furnace temp - surrounding temp? how do vaccum behave?)
* Furnaces do not lose heat through conduction if in a vacuum.  This can be very useful for recipes that have tight temperature or pressure windows, although you will have to have an alternate mechanism to tweak the values if you overshoot (such as a valve leading to a pipe with a radiator out in the atmosphere, or a backpressure regulator).
 
 
*the rate of cooling is time dependent (game tick speed is once per 0.5 seconds)
 
*the rate of cooling is time dependent (game tick speed is once per 0.5 seconds)
 
*the rate of cooling is mol dependent (small amounts cool faster)
 
*the rate of cooling is mol dependent (small amounts cool faster)
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*Hold a tablet with an atmos cartridge in the right hand (so it can be read when the game is paused). Aim the tablet against the furnace and pause with ESC, double tap ESC to move the game forward one tick, record the temperatures.
 
*Hold a tablet with an atmos cartridge in the right hand (so it can be read when the game is paused). Aim the tablet against the furnace and pause with ESC, double tap ESC to move the game forward one tick, record the temperatures.
 
*Remember to record the ''total amount of moles'' as well
 
*Remember to record the ''total amount of moles'' as well
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=== Calculating how to reach a desired Temperature and Pressure on ignition ===
 
=== Calculating how to reach a desired Temperature and Pressure on ignition ===

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