Actions

Difference between revisions of "Cryotube"

From Unofficial Stationeers Wiki

(Marked this version for translation)
(Update to use the new Data Network templates)
(5 intermediate revisions by 2 users not shown)
Line 8: Line 8:
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
  | name = Cryotube
+
  | name             = Cryotube
  | placement = Small Grid
+
  | power_usage      = 400W
 +
| placed_with_item = [[Kit (Cryotube)]]
 +
| placed_on_grid  = Small Grid
 +
| decon_with_tool1 = [[Hand Drill]]
 +
| item_rec1        = [[Kit (Cryotube)]]
 
}}
 
}}
  
 +
<h1><span style="color:red">Non Functional</span></h1>
 
== Description == <!--T:2-->
 
== Description == <!--T:2-->
 
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
 
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums]
 
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am  
 
rocket2guns  [developer] 2 Jul, 2017 @ 4:28am  
 
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
 
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref>
 +
 +
{{Data Network Header}}
 +
 +
{{Data Parameters}}
 +
{| class="wikitable"
 +
|-
 +
! Parameter Name !! Data Type !! Description
 +
|-
 +
| Open || Boolean || Opens the CryoTube, when set to 1. Closes it, when set to 0.
 +
|-
 +
| On || Boolean || Turns the CryoTube on, when set to 1. Turns it off, when set to 0.
 +
|}
 +
 +
{{Data Outputs}}
 +
{| class="wikitable"
 +
|-
 +
! Output Name !! Data Type !! Description
 +
|-
 +
| Power || Boolean || Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
 +
|-
 +
| Open || Boolean || Returns whether the CryoTube is open. (0 for no, 1 for yes)
 +
|-
 +
| Error || Boolean || Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
 +
|-
 +
| On || Boolean || Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
 +
|-
 +
| RequiredPower || Integer || Returns the current amount of power, required by the CryoTube, in watts.
 +
|}
  
 
=== References === <!--T:3-->
 
=== References === <!--T:3-->

Revision as of 06:33, 8 July 2018

Other languages:
English
Kit (Cryotube)
Recipe
Created With Fabricator
Cryotube
Operation
Power Usage 400W
Construction
Placed with Kit (Cryotube)
Placed on Small Grid
Stage 1
Deconstruction
Deconstructed with Hand Drill
Item received Kit (Cryotube)

Non Functional

Description

Used to grow organs for players.[1]

Data Network Properties

These are all Data Network properties of this device.

Data Parameters

These are all parameters, that can be written to with a Logic Writer, Batch Writer, or Integrated Circuit (IC10). The outputs are listed in the order a Logic Writer's "VAR" setting cycles through them.

Parameter Name Data Type Description
Open Boolean Opens the CryoTube, when set to 1. Closes it, when set to 0.
On Boolean Turns the CryoTube on, when set to 1. Turns it off, when set to 0.

Data Outputs

These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.

Output Name Data Type Description
Power Boolean Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes)
Open Boolean Returns whether the CryoTube is open. (0 for no, 1 for yes)
Error Boolean Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes)
On Boolean Returns whether the CryoTube is turned on. (0 for no, 1 for yes)
RequiredPower Integer Returns the current amount of power, required by the CryoTube, in watts.

References

  1. Steam Forums rocket2guns [developer] 2 Jul, 2017 @ 4:28am Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.