Difference between revisions of "Cryotube"
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{{Structurebox | {{Structurebox | ||
− | | name = Cryotube | + | | name = Cryotube |
− | | | + | | power_usage = 400W |
+ | | placed_with_item = [[Kit (Cryotube)]] | ||
+ | | placed_on_grid = Small Grid | ||
+ | | decon_with_tool1 = [[Hand Drill]] | ||
+ | | item_rec1 = [[Kit (Cryotube)]] | ||
}} | }} | ||
+ | <h1><span style="color:red">Non Functional</span></h1> | ||
== Description == <!--T:2--> | == Description == <!--T:2--> | ||
Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums] | Used to grow organs for players.<ref>[https://steamcommunity.com/app/544550/discussions/0/2592234299564035140/#c2592234299564086452| Steam Forums] | ||
rocket2guns [developer] 2 Jul, 2017 @ 4:28am | rocket2guns [developer] 2 Jul, 2017 @ 4:28am | ||
Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref> | Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.</ref> | ||
+ | |||
+ | {{Data Network Header}} | ||
+ | |||
+ | {{Data Parameters}} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Parameter Name !! Data Type !! Description | ||
+ | |- | ||
+ | | Open || Boolean || Opens the CryoTube, when set to 1. Closes it, when set to 0. | ||
+ | |- | ||
+ | | On || Boolean || Turns the CryoTube on, when set to 1. Turns it off, when set to 0. | ||
+ | |} | ||
+ | |||
+ | {{Data Outputs}} | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Output Name !! Data Type !! Description | ||
+ | |- | ||
+ | | Power || Boolean || Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | Open || Boolean || Returns whether the CryoTube is open. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | Error || Boolean || Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | On || Boolean || Returns whether the CryoTube is turned on. (0 for no, 1 for yes) | ||
+ | |- | ||
+ | | RequiredPower || Integer || Returns the current amount of power, required by the CryoTube, in watts. | ||
+ | |} | ||
=== References === <!--T:3--> | === References === <!--T:3--> |
Revision as of 06:33, 8 July 2018
Recipe | |
---|---|
Created With | Fabricator |
Operation | |
---|---|
Power Usage | 400W |
Construction | |
Placed with | Kit (Cryotube) |
Placed on | Small Grid |
Stage 1 | |
Deconstruction | |
Deconstructed with | Hand Drill |
Item received | Kit (Cryotube) |
Contents
Non Functional
Description
Used to grow organs for players.[1]
Data Network Properties
These are all Data Network properties of this device.
Data Parameters
These are all parameters, that can be written to with a Logic Writer, Batch Writer, or Integrated Circuit (IC10). The outputs are listed in the order a Logic Writer's "VAR" setting cycles through them.
Parameter Name | Data Type | Description |
---|---|---|
Open | Boolean | Opens the CryoTube, when set to 1. Closes it, when set to 0. |
On | Boolean | Turns the CryoTube on, when set to 1. Turns it off, when set to 0. |
Data Outputs
These are all parameters, that can be read with a Logic Reader or a Slot Reader. The outputs are listed in the order a Logic Reader's "VAR" setting cycles through them.
Output Name | Data Type | Description |
---|---|---|
Power | Boolean | Returns whether the CryoTube is turned on and receives power. (0 for no, 1 for yes) |
Open | Boolean | Returns whether the CryoTube is open. (0 for no, 1 for yes) |
Error | Boolean | Returns whether the CryoTube is flashing an error. (0 for no, 1 for yes) |
On | Boolean | Returns whether the CryoTube is turned on. (0 for no, 1 for yes) |
RequiredPower | Integer | Returns the current amount of power, required by the CryoTube, in watts. |
References
- ↑ Steam Forums rocket2guns [developer] 2 Jul, 2017 @ 4:28am Cybernetics for organs are certain, as we already have the heart and lungs as functional organs in the game. We are making these "growable" in cryotubes, but having organs able to be manufactured is also something we want to do.