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Difference between revisions of "Circuits"

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#REDIRECT [[Category:Circuits]]
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Circuits are a key component of the game and are necessary for most automated systems.
 
 
 
Circuits operate by sending signals along networks of [[Cables|electrical cables]]. Cables can transmit both electrical power and data at the same time. Data networks should be attached to the data port of relevant machines. The cable networks work as a bus, with all objects on a network visible to each other. Objects with two data outputs, most notable of which is the [[Power_Controller|Area Power Controller]], generally form two discrete networks.
 
 
 
Circuits act on a half-second tick, which can be important for timer circuits and advanced applications.
 
 
 
See:
 
* [[Kit (Logic Processor)]]
 
* [[Kit (Logic I/O)]]
 
* [[Kit (Logic Memory)]]
 
* [[Kit (Logic Switch)]]
 
 
 
 
 
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Latest revision as of 12:46, 21 September 2018

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