From Unofficial Stationeers Wiki
Revision as of 06:42, 2 January 2018 by 22.214.171.124
This page is a work-in-progress, add Tips to the bottom 😎
This should be a crash-course primer to getting started in Stationeers. You can find more guides in the Steam community, several of which are linked from the front page of this wiki.
This guide assumes that you've selected Moon as your scenario.
- Players interact with the world, items, and structures in Stationeers with an active hand system.
- Your left and right hands are represented in the bottom middle of the screen.
- WASD movement
- Left Click interacts with the world using the current hand or tool in the current hand (ex: you can't interact with buttons while holding an item)
- Right Click starts placement mode when holding a structure (ex: Iron Frames or Autolathe)
- Mouse Wheel
- With an open inventory - changes active slot
- When placing a structure - changes the mode for an item in placement mode (use this with Cables to change their shape)
- When using some consoles or computers - scrolls the active menu
- E swaps current active hand
- R opens the item in the current hand, or goes to its options
- F swaps between held items and items in your inventory on the side (accessed through the number keys)
- Q drops the currently held item in the active hand, holding Q will cause you to throw the item
- 1-5 will open menus for worn items similar to pressing R, holding 1-5 will cause it to swap with the item in the current hand, or simply go in the current hand - don't do this with the helmet or suit in a vacuum
- Delete, End, Insert, Home, Page Up, Page Down rotate item in placement mode
- G grab - not the same as drag, which is triggered by clicking on a portable item's handle with an empty hand
- I quick open the helmet - don't do this in a vacuum
- O turn held item on or off
- J turn jack pack on or off - make sure you turn it off when not using it, since it will continuously burn propulsion
Getting your Bearings
When you spawn into the world you will see several crates and Road Flares. There's a lot to take in, but you have some time to get a feel for the controls and explore the crates. You will want to at least get started on a basic platform before sunrise though.
Surviving the First Night
- Grab the Iron Frames from construction crate 1 by clicking on the lid and letting it open
- Find a place where the blocks don't clip too much into the ground and place a 2x2 or a 3x3
- You can create stairs later, so it's okay if your block is not placed too well right now
- You can also deconstruct everything easily later on, only expending battery charge in the process
- Put the Iron Frames back and grab the Iron Sheets
- Switch to your free hand using E
- Open your tool belt by hitting 5
- Highlight the Welder and press F to move it to your active / empty hand
- Press O or R, R, then F to turn the torch on
- Hover over the frame until prompted to construct the frame, then left click and hold
- You only need to build the first level to be able to walk on it, the second level is considered airtight
- Turn off the Welding Torch when you're done, otherwise it will stay on in your belt and either blow up or run out of fuel
- Put the Iron Frames and Iron Sheets back in the crate
- Grab the Kit (Solar Panel) from construction crate 1 and place it on your platform
- You will need to finish constructing it by holding a Glass Panels in your hand and hold down left mouse button while it constructs
- You can use the Wrench from your Tool Belt to rotate the Solar Panel
- The top parts are for vertical orientation, the base of the solar panel can be rotated for horizontal positioning
- If you see the sun, make the panel face it! You ca see its current generation by hovering over the structure
- Grab the Area Power Controller from construction crate 1
- Place it on the frames and open it with the Crowbar
- Grab the empty Battery Cell (Large) from construction crate 2 and place it inside the Area Power Controller
- The switch starts in "Off" - make sure to turn it on!
- If the light is blinking red - you're running on battery power
- If the light is blinking blue - you're charging the battery power from external sources (ex: Solar Panel, Solid Generator, Battery)
- Do not connect the input (raw power) and output from the ACS - you will cause a short circuit!
- Switch back to the Tool Belt and put the Cables in a free hand
- Use the mouse wheel to change the shape and delete, insert, home, end, pgup, pgdown to rotate
- You can use the Cable Cutters to "pick up" bad placement
- When your battery runs low, switch it with the battery in the ACS, if you do this early enough in the solar day and track the sun, then the battery should be high or full charge by the end of the day
You will now probably survive the first night. But that's not exciting.. you're here to build cool stuff!
Surviving the First Week
During the day, you will want to aggressively find Ores since visibility is very low at night.
- Find ores such as Iron Ore, Copper Ore, Gold Ore
- Setup the Battery Charger to recharge small batteries for your tools such as Hand Drill and Mining Drill
- Setup your Arc Furnace by connecting Cables from your Area Power Controller
- You can turn it on by clicking on the switch to the left (it will turn green)
- Insert the ore and click on the 'activate' button
- If it stops working immediately, then your power is not consistent - did you skip setting up the ACS? Is the battery in the ACS out of power?
- In this case, you will need to rely on the solid generator to power the ACS
- Setup the Solid Generator for emergency power until a Battery can be setup
- Make sure you hook it up to the input side of the Area Power Controller - do not mix the networks!
- The generator eats coal quickly, so try to move to solar asap
During the night, if you need to get minerals, use the Tracking Beacon!
- The Tracking Beacon uses a Battery Cell (Small) which can be taken from the Hand Drill or Angle Grinder
- A Cartridge starts in the player's suit inventory and can be inserted into the Handheld Tablet
- Heads up: the tablet uses power if left On when put away
- Setup the remaining structures: Arc Furnace, Solid Generator, Autolathe
- Get the materials to produce an Electronics Printer asap
- Setup a basic room with an Airlock and a Gas Tank Storage to collect some oxygen if low
Here's the first obstacle in your way: getting your first run of Steel.
- Create a Furnace from the Autolathe - nice
- You will need the following items to start the furnace
- 1 volatile ice
- 2 oxyite ice
- You need a ratio of these items to get steel
- Insert 1 volatile ice and 2 oxyite ice into the furnace (this will be easier to do at night otherwise the ice might melt)
- Insert iron ore and coal at a ratio of 3-1 (3 iron - 1 coal)
- Check the contents view on the furnace and you should see hydrocarbons and iron listed
- Hit Activate and enjoy the light show
- Pull the level and enjoy your Steel - 100g lasted me for a long time 😎
- You can run multiple batches as long as you're in the right pressure & temperature range
- Warning ore cannot be recovered from the Furnace unless you use a Centrifuge - make sure you measure it out!
Once you've gotten past the early part of the game, the world is your oyster. Here's some overall goals:
- Create one or more Battery to store power more consistently
- Automate solar power collection using I/O and a Sensors
- Create a Fabricator and hook up a Computer to it
- Use Chutes, Conveyors, and Stackers if you're interested in the ole Factorio feel
- Create an actual ship! (Using Kit (Furniture), Engine, Stellar Anchor and some other parts)
- Create advanced ingots such as Solder, Ingvar, Electrum, Constantan
tbd - but yeah, Don't grief!'
- Your starting Oxygen will last you for more than a week, so oxygen recovery can wait
- An Area Power Controller will effectively "split" a power & data network
- Power and data are transferred on the same network - no need to run parallel power lines
- The waste canister can be used to power the jet pack - simply switch the canisters over for an emergency fix
- A locker holds 30 items and is very useful in the early game
- Ice will melt in hands, in the world, or in lockers - ice will 'not melt inside of a Mining Belt or in a cold
- Help, I can't deconstruct something! - check that the Hand Drill's battery is not Empty