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''Note: This section only applies to players on Mars.''
 
''Note: This section only applies to players on Mars.''
  
Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it's critical that you prepare for upcoming storms. At minimum, your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them.  
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Although you landed in a safe weather window, storms can start on planets with atmosphere after seven days. The storms can damage some items in the game like solar panels, reduce visibility to anything in front of you, and blow anything not bolted down hundreds of meters away. This includes your starting crates. To prevent losing your progress, it's critical that you prepare for upcoming storms. At minimum your starting gear should be secured. This can be done by creating [[Container Mounts|container mounts]] to attach your crates to with the wrench. Better yet though, you can create a [[Locker|large locker]] and empty your crates inside of them.  
  
 
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the '''C''' key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the '''Airlocks''' tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.
 
Additionally, consider making your base airtight at this point. This will prevent the inside of your base from being affected by the storms. You can add an extra iron sheet to your iron frames to make them airtight, and use the [[Kit (Iron Wall)|iron walls]] (which can also be constructed into windows by cycling with the '''C''' key) in your construction crates to build the sides. Finish it off with a door that you can open and close during storms or even a full airlock if desired. See the '''Airlocks''' tutorial for an example, but note that on Mars an advanced airlock must be used to avoid contaminating your base with the martian atmosphere.
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Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.
 
Steel can be used in a variety of more complex machines. This includes [[Stationary Battery|stationary batteries]] which hold 12.5 times the energy of [[Battery Cell|large battery cells]], or the [[Solar Panel|orientatable solar panel]] which can track the sun to provide near 100% efficiency while the Sun is up. The process for creating steel is similar to the process of creating [[Solder|solder]], used in creating new APCs. Or, more advanced, creating [[Ingot (Constantan)|constantan]], [[Ingot (Invar)|invar]], or [[Ingot (Electrum)|electrum]], which are used for mid to late game parts and structures.
  
To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we'll be manually fueling our furnace for now. In the future, it also might be worth collecting the off-gases into a [[Tank|tank]] for use in pressurizing your base. This is especially important on the Moon where no ambient atmosphere exists.
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To start, create a furnace using the autolathe, along with a [Valve|pipe valve] and a [[Passive Vent|passive vent]] using the hydraulic pipe bender. Place it somewhere outside of your base with the arrows on the top and bottom pointing down. Complete the furnace using the tooltips. Finally, on the backside of the furnace, add a pipe and a valve to both the top port. The top port is your gas output port, which can be used to purge the furnace of waste gases after use. Continue the pipe to a wall or floor where you can place the passive vent. When set up correctly, you can open the top valve to off-gas the furnace to the passive vent, and safely vent the waste gas to the atmosphere. The bottom port allows for fuel intake in more advanced furnace setups, but we'll be manually fueling our furnace for now. In the future, it also might be worth collecting the off gases into a [[Tank|tank]] for use in pressurising your base. This is especially important on the Moon where no ambient atmosphere exists.
  
 
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celcius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the "External" section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.
 
As listed in the stationpedia, you can manually fuel the furnace by placing a ratio of 1:2 [[Ice (Oxite)|oxite]] to [[Ice (Volatiles)]] into the furnace. Note that any form of ice will melt at and above 0 degrees Celcius, so it may be necessary to fuel your furnace at night to avoid the ice evaporating into the air. You can check the external temperature using the "External" section of your HUD in the bottom right. The amount of ice that you need is relatively small. Around 3 oxite and 6 volatiles will raise the temperature of the furnace to nearly 2000K, well above the temperature needed for steel. Place iron and coal into the furnace in a 3:1 ratio after the furnace has heated up to produce steel. Right now, 200g of steel (made with 3 stacks of iron and 1 stack of coal) will last you for quite a while. Once you have your steel, consider using steel frames and sheets instead of iron frames and sheets. Not only are they stronger, but they use less resources overall too.
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One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we've been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.
 
One constant issue that a stationeer faces is power shortages. As you add more machines, your power needs will grow. While the problem can be ignored during the day by simply adding more solar panels, [[Kit (Turbine Generator)|turbines]], or generators, a reliable way of storing energy is critical to uninterrupted power through the night. Up until this point, we've been storing excess energy in a large battery cell in the APC. However, this can only hold a small amount of power: a single, constantly powered [[Wall Heater|wall heater]] will only be powered for a few minutes before drawing all of the power in our large battery.
  
To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we've been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular one.
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To resolve our power storage needs, consider making a [[Stationary Battery|stationary battery]] in the electronics printer. The regular stationary battery can hold 12.5 times the amount of power as the large battery cell we've been using, and the large stationary battery can hold over 30 times the amount. Both the regular and large batteries require steel, so ensure that you have a furnace setup. The resource cost of the large battery compared to the regular battery is insignificant, so if you have the resources consider constructing the large battery instead of the regular.
  
Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short-circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment.  
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Once your kit is constructed, place it somewhere in or near your base. Connect cables from your power generators to the front power port of the battery. Use more cables to connect the back of the battery to your APC. Make sure that you do not connect the front the battery with the back of the battery to avoid short circuiting your electrical supply: you will need to disconnect your generators from your APC to ensure that there is a clean flow of energy from the generators to the battery to the APC to your equipment.  
  
As your start to scale up your power usage, be mindful of the amount of energy that you are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one another, so analyzing the cables before your battery will only show your power generation.
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As your start to scale up your power usage, be mindful of the amount of energy that your are generating. Normal [[Cable Coil|cables]] can only handle 5kW of energy at any given time before they burn out. As your power production starts to scale up, you run the risk of burning out normal cables between your power generators and your battery. Consider replacing these cables with the more expensive, but more robust, [[Cable Coil|heavy cables]]. These heavy cables can sustain 100kW before frying. Similarly, as you scale up your power usage, you might fry your cables on the output side of your battery or APC. As batteries and APCs do not have a maximum output, if there is a large draw of energy they can put out more capacity than your cables can handle. Consider using a heavy cable between your battery and APC, and possibly a [[Transformer|small transformer]] after your APC to limit usage to 5kw. You can analyze your power usage by using your tablet with the [[Cartridge|network analyzer cartridge]] by pointing your tablet at a cable in your network. Note that APCs, batteries, and transformers isolate networks from one-another, so analysing the cables before your battery will only show your power generation.
  
 
===== Automated Solar Panels =====
 
===== Automated Solar Panels =====
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Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.
 
Although a couple of basic solar panels can sustain a small base for a while, as power needs grow stationary solar panels become grossly inefficient. To resolve this, we can switch to programmable solar panels which track the sun. With this setup, solar panels can have near 100% efficiency throughout the day. To begin, construct some regular [[Solar Panel|solar panels]] (as opposed to basic solar panels) in the electronics printer. These new solar panels require steel. Three or so will be sufficient. Place them in a line in an open area on some frames, away from any nearby buildings to avoid shadows with power and data ports facing east and west as opposed to north and south. Note that these solar panels have both a power and a data port. Complete the solar panels with glass, and run cables from the power port of the panels back to your battery to collect the energy they generate.
  
On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game '''Logic''' tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the ''8-chip two-axis solar tracking'' guide for construction on any planet in the solar system, or the simpler ''4-chip one sensor, one axis solar tracking'' design for planets with 0° solar angle like the Moon.  
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On the support column of solar panels are series of grips. You can manually tilt and rotate the solar panel using your wrench to track the sun. The more that the solar panel is facing the sun the more power it produces. We can use the data port of the panels to automate the process. Connect all of the data ports of the solar panels together using more cables, taking care to not connect the power side with the data side. At this point, we need to set up the logic to automate the orientation of the solar panels. Although not yet complete, the in-game '''Logic''' tutorial will cover the basics of this process. We will be following the guides listed in [[Solar Logic Circuits Guide]] to do this automation. Reference the ''8-chip two axis solar tracking'' guide for construction on any planet in the solar system, or the simpler ''4-chip one sensor, one axis solar tracking'' design for planets with 0° solar angle like the Moon.  
  
 
Construct the chips listed in the ''Design'' section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using '''C''' to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down.  
 
Construct the chips listed in the ''Design'' section of the respective guide on the electronics printer, and find a suitable place near your solar panels to set up your logic. Place the chips as listed in the guide, cycling through the different options using '''C''' to select the right chip (for example, the [[Sensors|sensor kit]] contains the daylight, motion, and gas sensor. Take note of the orientation of the daylight sensor as this impacts the output. Connect your chip network to the data port of the solar panels, and connect the power output of the solar panels to the power ports of the chips to keep them powered. Consider making a new APC (using [[Solder|solder]] as described in the steel guide) to keep your circuits running even when the Sun is down.  
  
Use the [[Labeller|labeler]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double-check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented in the right direction, your solar panels data port is oriented in the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.
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Use the [[Labeller|labeller]] found in your starting crates to rename the chips to make them easier to use. Additionally, you can set the value of the memory chips directly by using the labeler on the screw terminals of the memory chip. Then use your screwdriver on the screw terminals of the chips to configure them as shown in the guide. Finally, double check your configuration, and turn on all of the chips (save the memory chips which are always on) by pressing the red LED to turn it green. Ensure that your setup is correct by making sure that your solar panels track the sun effectively. If anything is off, make sure that your daylight sensor is oriented the right direction, your solar panels data port is oriented the right direction for your chip setup as detailed in the guide, that the individual chips are connected properly, and that everything is powered.
  
 
===== Welding Fuel =====
 
===== Welding Fuel =====

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