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Difference between revisions of "Autolathe"

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<languages />
+
[[Category:Fabricators]]
<translate>
+
[[Category:Import/Export]]
<!--T:1-->
 
[[Category:Machines]]
 
 
{{Itembox
 
{{Itembox
 
  | name        = Kit (Autolathe)
 
  | name        = Kit (Autolathe)
 
  | image      = [[File:ItemKitAutolathe.png]]
 
  | image      = [[File:ItemKitAutolathe.png]]
  | createdwith = [[Autolathe]], [[Fabricator]]
+
| stacks      = No
  | cost        = 20g [[Iron]], 10g [[Copper]], 2g [[Gold]]
+
  | createdwith = [[Autolathe]]
 +
  | cost        = 20g [[Iron]], 2g [[Gold]], 10g [[Copper]]
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
 
  | name            = Autolathe
 
  | name            = Autolathe
  | image            = [[File:Autolathe.jpg]]
+
  | image            = [[File:StructureAutolathe_BuildState4.png]]
 
  | power_usage      = 100W + Recipe Usage
 
  | power_usage      = 100W + Recipe Usage
 
  | placed_with_item = [[Kit (Autolathe)]]
 
  | placed_with_item = [[Kit (Autolathe)]]
 
  | placed_on_grid  = Small Grid
 
  | placed_on_grid  = Small Grid
| decon_with_tool1 = [[Hand Drill]]
 
| item_rec1        = [[Kit (Autolathe)]]
 
 
}}
 
}}
 
{{Structurebox
 
{{Structurebox
  | name            = Autolathe mk2
+
  | name            = Autolathe (Tier Two)
  | image            = [[File:Autolathemk2.png]]
+
  | image            = [[File:StructureAutolathe_BuildState5.png]]
 
  | power_usage      = 100W + Recipe Usage
 
  | power_usage      = 100W + Recipe Usage
  | placed_with_item = [[Autolathe Printer Mod]]
+
  | placed_with_item = [[Kit (Autolathe)]]
  | placed_on_grid  = Small Grid with Autolathe
+
  | placed_on_grid  = Small Grid
| decon_with_tool1 = [[Hand Drill]]
 
| item_rec1        = [[Autolathe Printer Mod]]
 
 
}}
 
}}
  
 +
== Description ==
 +
<div style="width:auto; overflow:auto; border-radius:10px; background-color:white;"><p style="margin:5px 0px 5px 10px;"><i>"The foundation of most [[Stationeers_(Faction)|Stationeer]] fabrication systems, the [[ExMin_(Faction)|ExMin]] autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]] for additional recipes and faster processing speeds."</i><br><b>- Stationpedia</b></p></div>
  
== Description == <!--T:2-->
+
== Interfaces ==
Used to craft a variety of items. Takes ingots in the left and spits product out of the right. Power button toggles machine power state. Lever will eject materials inside if machine is powered. Arrow buttons select recipe, push the square button in between to craft. Magnifying glass button below the craft button opens a search interface for easier recipe selection.
+
=== Manual usage ===
 +
The <b>Autolathe</b> has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the <b>Autolathe</b> is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the <b>Autolathe</b> is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the <b>Autolathe</b> as long as you look at the blue area.
  
Since December 2019 there is an option to upgrade the Autolathe to a MK2 Version.
+
==== Tipps for manual usage ====
 +
If you want the <b>Autolathe</b> to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.
  
'''Warning: Machine will continue to craft until button is pushed again, machine is turned off or loses power.'''
+
=== Import/Export ===
+
The <b>Autolathe</b> supports importing and exporting items. Both of those ports can be interacted by using [[Chutes]]. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.
<div class="toccolours mw-collapsible mw-collapsed" style="width:auto; overflow:auto;">
 
== Recipes == <!--T:2-->
 
Expand to see the recipes.
 
<div class="mw-collapsible-content">
 
  
{| class="wikitable"
+
=== Cables ===
! '''Item'''
+
The <b>Autolathe</b> has two connection points for cables. Standing in front of the machine the right port is for [[Power|power]] (indicated by a small red thunderbolt) and the left port is for the [[:Category:Data_Network|Data Network]] (indicated by three small green boxes).
! '''Input'''
 
! '''Output'''
 
|-
 
! scope="row" | '''[[Cable Coil]]'''
 
| {{Icon|Copper|0.5}}
 
| {{Icon|cable coil|1}}
 
|-
 
! scope="row" | '''[[Chutes]]'''
 
| {{Icon|Iron|3}}
 
| {{Icon|chutes|1}}
 
|-
 
! scope="row" | '''[[Pipe]]'''
 
| {{Icon|Iron|0.5}}
 
| {{Icon|pipes|1}}
 
|-
 
! scope="row" | '''[[Glass Sheets]]'''
 
| {{Icon|Silicon|2}}
 
| {{Icon|glass sheets|1}}
 
|-
 
! scope="row" | '''[[Iron Frames]]'''
 
| {{Icon|Iron|4}}
 
| {{Icon|iron frames|1}}
 
|-
 
! scope="row" | '''[[Iron Sheets]]'''
 
| {{Icon|Iron|1}}
 
| {{Icon|iron sheets|1}}
 
|-
 
! scope="row" | '''[[Kit (Arc Furnace)]]'''
 
| {{Icon|Iron|20}} {{Icon|Copper|5}}
 
| {{Icon|arc furnace|1}}
 
|-
 
! scope="row" | '''[[Autolathe|Kit (Autolathe)]]'''
 
| {{Icon|Iron|20}} {{Icon|Copper|10}} {{Icon|Gold|2}}
 
| {{Icon|autolathe|1}}
 
|-
 
! scope="row" | '''[[Kit (Centrifuge)]]'''
 
| {{Icon|Iron|20}} {{Icon|Copper|5}}
 
| {{Icon|centrifuge|1}}
 
|-
 
! scope="row" | '''[[Cladding|Kit (Cladding)]]'''
 
| {{Icon|Iron|1}}
 
| {{Icon|kit cladding|1}}
 
|-
 
! scope="row" | '''[[Kit (Container Mount)]]'''
 
| {{Icon|Iron|10}}
 
| {{Icon|kit container mount|1}}
 
|-
 
! scope="row" | '''[[Kit (Crate)]]'''
 
| {{Icon|Iron|10}}
 
| {{Icon|kit crate|1}}
 
|-
 
! scope="row" | '''[[Kit (Door)]]'''
 
| {{Icon|Iron|7}} {{Icon|Copper|3}}
 
| {{Icon|kit door|1}}
 
|-
 
! scope="row" | '''[[Electronics Printer|Kit (Electronics Printer)]]'''
 
| {{Icon|Iron|20}} {{Icon|Copper|10}} {{Icon|Gold|2}}
 
| {{Icon|electronics printer|1}}
 
|-
 
! scope="row" | '''[[Floor Grating |Kit (Floor Grating)]]'''
 
| {{Icon|Iron|2}}
 
| {{Icon|floor grating|1}}
 
|-
 
! scope="row" | '''[[Furnace|Kit (Furnace)]]'''
 
| {{Icon|Iron|30}} {{Icon|Copper|10}}
 
| {{Icon|furnace|1}}
 
|-
 
! scope="row" | '''[[Hydraulic Pipe Bender|Kit (Hydraulic Pipe Bender)]]'''
 
| {{Icon|Iron|20}} {{Icon|Copper|10}} {{Icon|Gold|2}}
 
| {{Icon|hydraulic pipe bender|1}}
 
|-
 
! scope="row" | '''[[Iron Walls|Kit (Iron Wall)]]'''
 
| {{Icon|Iron|1}}
 
| {{Icon|iron walls|1}}
 
|-
 
! scope="row" | '''[[Kit (Lights)]]'''
 
| {{Icon|Iron|1}} {{Icon|Copper|2}} {{Icon|Silicon|1}}
 
| {{Icon|wall light|1}}
 
|-
 
! scope="row" | '''[[Locker|Kit (Locker)]]'''
 
| {{Icon|Iron|10}}
 
| {{Icon|locker|1}}
 
|-
 
! scope="row" | '''[[Kit (Sign)]]'''
 
| {{Icon|Iron|3}}
 
| {{Icon|sign|1}}
 
|-
 
! scope="row" | '''[[Stacker|Kit (Stacker)]]'''
 
| {{Icon|Iron|10}} {{Icon|Copper|2}}
 
| {{Icon|stacker|1}}
 
|-
 
! scope="row" | '''[[Stairs|Kit (Stairs)]]'''
 
| {{Icon|Iron|15}}
 
| {{Icon|stairs|1}}
 
|-
 
! scope="row" | '''[[Tool Manufactory|Kit (Tool Manufactory)]]'''
 
| {{Icon|Iron|20}} {{Icon|Copper|10}}
 
| {{Icon|tool manufactory|1}}
 
|-
 
! scope="row" | '''[[Kit (Wall)]]'''
 
| {{Icon|Steel|1}}
 
| {{Icon|walls|1}}
 
|-
 
! scope="row" | '''[[Steel Frames]]'''
 
| {{Icon|Steel|2}}
 
| {{Icon|steel frames|1}}
 
|-
 
! scope="row" | '''[[Steel Sheets]]'''
 
| {{Icon|Steel|0.5}}
 
| {{Icon|steel sheets|1}}
 
|}
 
</div>
 
</div>
 
  
<div class="toccolours mw-collapsible mw-collapsed" style="width:auto; overflow:auto;">
+
== Upgrade ==
{{Data Network Header}}
+
The Autolathe can be upgraded from tier one to tier two by using an [[Mod_Kit#Autolathe_Printer_Mod|Autolathe Printer Mod]].
Expand to see the properties.
 
<div class="mw-collapsible-content">
 
  
{{Data Parameters}}
+
== Versions/Tiers ==
{| class="wikitable"
+
<div class="mw-customtoggle-tiers" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">tiers</span></b></div>
|-
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-tiers"><br>{{:Autolathe/Tiers}}</div>
! Parameter Name !! Data Type !! Description
 
|-
 
| Open || Boolean || Opens the Autolathe, when set to 1. Closes the Autolathe, when set to 0.
 
|-
 
| Activate || Boolean || Activates the Autolathe, when set to 1. Deactivates the Autolathe, when set to 0. '''Note''': This can cause a minor bug to occur. (See [[#Bugs|Bugs]])
 
|-
 
| On || Boolean || Turns the Autolathe on, when set to 1. Turns it off, when set to 0.
 
|-
 
| [[RecipeHash]] || Integer || Set machine to recipe <small>Number is calculated using hash on prefabname</small>
 
|}
 
  
{{Data Outputs}}
+
== Recipes ==
{| class="wikitable"
+
<div class="mw-customtoggle-recipes" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">recipes</span></b></div>
|-
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-recipes"><br>{{:Autolathe/Recipes}}</div>
! Output Name !! Data Type !! Description
+
 
|-
+
== Data Network Properties ==
| Power || Boolean || Returns whether the Autolathe is turned on and receives power. (0 for no, 1 for yes)
+
<div class="mw-customtoggle-datanetworkproperties" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">data network properties</span></b></div>
|-
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-datanetworkproperties"><br>{{:Autolathe/Data_Network}}</div>
| Open || Boolean || Returns whether the Autolathe is open. (0 for no, 1 for yes)
+
 
|-
+
== Build States ==
| Error || Boolean || Returns whether the Autolathe is flashing an error. (0 for no, 1 for yes)
+
<div class="mw-customtoggle-buildstates" style="width:auto; overflow:auto; text-indent:10px; border: 2px solid #253C60; border-radius:10px;"><b>Click here to see/hide all the <span style="color:#E57125;">build states</span></b></div>
|-
+
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-buildstates"><br>{{:Autolathe/Build_States}}</div>
| Activate || Boolean || Returns whether the Autolathe is active. (0 for no, 1 for yes)
 
|-
 
| Reagents || Integer || Returns the total amount of all contents, in the Autolathe, in grams.
 
|-
 
| On || Boolean || Returns whether the Autolathe is on. (0 for no, 1 for yes)
 
|-
 
| ImportQuantity || (Unknown) || (Unknown)
 
|-
 
| ImportSlotOccupant || Boolean || Returns whether there is something in the Autolathe import slot. (0 for no, 1 for yes) This outputs 1 only briefly, every time something is inserted in the Autolathe.
 
|-
 
| ExportQuantity || Integer || Returns how many items are in the export slot. This will usually only briefly turn 1, shortly before dropping something out of the export slot.
 
|-
 
| ExportSlotOccupant || Boolean || Returns whether there is something in the Autolathe export slot. (0 for no, 1 for yes) This will usually only briefly turn 1, shortly before dropping something out of the export slot.
 
|-
 
| RequiredPower || Integer || Returns the current amount of power, required by the Autolathe, in Watts. '''Note''': This will not update when active (See [[#Bugs|Bugs]]).
 
|-
 
| [[RecipeHash]] || Integer || Reads recipehash of selected recipe <small>Number is calculated using hash on prefabname</small>
 
|}
 
</div>
 
</div>
 
  
 
== Bugs ==
 
== Bugs ==
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
 
* Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.
* The "RequiredPower" output only ever outputs 5, when the Autolathe is turned on, 0 otherwise. It does not take into account the raised power required when active. (Still present in version 0.1.1234.6112)
+
 
</translate>
+
__NOTOC__

Latest revision as of 09:10, 1 January 2024

Kit (Autolathe)
ItemKitAutolathe.png
Stacks No
Recipe
Created With Autolathe
Cost 20g Iron, 2g Gold, 10g Copper
Autolathe
StructureAutolathe BuildState4.png
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid
Autolathe (Tier Two)
StructureAutolathe BuildState5.png
Operation
Power Usage 100W + Recipe Usage
Construction
Placed with Kit (Autolathe)
Placed on Small Grid

Description[edit]

"The foundation of most Stationeer fabrication systems, the ExMin autolathe is a multi-axis molecular compositional system. Its complexity demands considerable time to assemble, but it remains an indispensable creation tool. Upgrade the device using a Autolathe Printer Mod for additional recipes and faster processing speeds."
- Stationpedia

Interfaces[edit]

Manual usage[edit]

The Autolathe has three options for physical interaction. The first one is a small toggle with which you can power the fabricator. If the Autolathe is off the switch is red and if it's on it glows green. Then there is a pullable lever with the label "PURGE". If it is pulled it ejects all stored materials through the output as long as it isn't producing something at that point of time. Third is a big touchscreen which is only lit while the Autolathe is powered. On the touchscreen are four pressable buttons and one area for information. The green arrows pointing to the left and the right can be used to cycle to the previous/next recipe. Between the arrows is a button for starting and stopping the fabrication of the chosen item. In the lower left corner of the touchscreen you can use the button with the magnifying glass to open a searchable list of all possible recipes. Either use the search bar or scroll through the list and select the wanted item. Right next to it is a blue area where you can see all the materials inside of the Autolathe as long as you look at the blue area.

Tipps for manual usage[edit]

If you want the Autolathe to create only one item but it has enough materials inside for another fabrication of the chosen item you can cycle to another recipe after starting the fabrication. This will result in the deactivation of the fabricator after the first item is finished. It doesn't matter if the recipe you cycle to also could be fabricated due to enough stored materials.

Import/Export[edit]

The Autolathe supports importing and exporting items. Both of those ports can be interacted by using Chutes. On the left side is the input which only accepts Ingots. The port on the right side is used for exporting fabricated items - which happens automatically - and the stored ingots.

Cables[edit]

The Autolathe has two connection points for cables. Standing in front of the machine the right port is for power (indicated by a small red thunderbolt) and the left port is for the Data Network (indicated by three small green boxes).

Upgrade[edit]

The Autolathe can be upgraded from tier one to tier two by using an Autolathe Printer Mod.

Versions/Tiers[edit]

Click here to see/hide all the tiers

Tier Creation Energy Cost Material Cost Build Time
Tier One x1 x1 x1 x1
Tier Two x1 x1,1 x1 x0,66
Update 0.2.4677.21598 - Fri 29/12/2023 /Tiers

Recipes[edit]

Click here to see/hide all the recipes

Item Tier Input
ItemIronFrames.png
Iron Frames
Tier One
Time.png
4
Energy.png
200
ItemIronIngot.png
4
ItemIronSheets.png
Iron Sheets
Tier One
Time.png
1
Energy.png
200
ItemIronIngot.png
1
ItemPlasticSheets.png
Plastic Sheets
Tier One
Time.png
1
Energy.png
200
ItemSiliconIngot.png
0,5
ItemGlassSheets.png
Glass Sheets
Tier One
Time.png
1
Energy.png
500
ItemSiliconIngot.png
2
ItemStelliteGlassSheets.png
Stellite Glass Sheets
Tier One
Time.png
1
Energy.png
500
ItemSiliconIngot.png
2
ItemStelliteIngot.png
1
ItemSteelSheets.png
Steel Sheets
Tier One
Time.png
3
Energy.png
500
ItemSteelIngot.png
0,5
ItemSteelFrames.png
Steel Frames
Tier One
Time.png
7
Energy.png
800
ItemSteelIngot.png
2
ItemKitWallIron.png
Kit (Wall Iron)
Tier One
Time.png
1
Energy.png
200
ItemIronIngot.png
1
ItemKitRailing.png
Kit (Railing)
Tier One
Time.png
1
Energy.png
100
ItemIronIngot.png
1
ItemKitCompositeCladding.png
Kit (Composite Cladding)
Tier One
Time.png
1
Energy.png
200
ItemIronIngot.png
1
ItemKitWall.png
Kit (Wall)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitReinforcedWindows.png
Kit (Reinforced Windows)
Tier One
Time.png
7
Energy.png
700
ItemSteelIngot.png
2
ItemKitWindowShutter.png
Kit (Window Shutter)
Tier One
Time.png
7
Energy.png
500
ItemIronIngot.png
1
ItemSteelIngot.png
2
ItemKitLadder.png
Kit (Ladder)
Tier One
Time.png
3
Energy.png
200
ItemIronIngot.png
2
ItemKitPipe.png
Kit (Pipe)
Tier One
Time.png
5
Energy.png
200
ItemIronIngot.png
0,5
ItemCableCoil.png
Cable Coil
Tier One
Time.png
5
Energy.png
200
ItemCopperIngot.png
0,5
ItemKitFurnace.png
Kit (Furnace)
Tier One
Time.png
120
Energy.png
12000
ItemCopperIngot.png
10
ItemIronIngot.png
30
ItemKitArcFurnace.png
Kit (Arc Furnace)
Tier One
Time.png
60
Energy.png
6000
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitElectronicsPrinter.png
Kit (Electronics Printer)
Tier One
Time.png
120
Energy.png
12000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitRocketManufactory.png
Kit (Rocket Manufactory)
Tier One
Time.png
120
Energy.png
12000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitSecurityPrinter.png
Kit (Security Printer)
Tier One
Time.png
180
Energy.png
36000
ItemCopperIngot.png
20
ItemGoldIngot.png
20
ItemSteelIngot.png
20
ItemKitBlastDoor.png
Kit (Blast Door)
Tier Two
Time.png
10
Energy.png
500
ItemCopperIngot.png
3
ItemSteelIngot.png
15
ItemKitFurniture.png
Kit (Furniture)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitTables.png
Kit (Tables)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitChairs.png
Kit (Chairs)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitBeds.png
Kit (Beds)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
20
ItemKitSorter.png
Kit (Sorter)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
5
ItemGoldIngot.png
1
ItemIronIngot.png
10
ItemKitHydraulicPipeBender.png
Kit (Hydraulic Pipe Bender)
Tier One
Time.png
180
Energy.png
18000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitAutolathe.png
Kit (Autolathe)
Tier One
Time.png
180
Energy.png
36000
ItemCopperIngot.png
10
ItemGoldIngot.png
2
ItemIronIngot.png
20
ItemKitDoor.png
Kit (Door)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
3
ItemIronIngot.png
7
ItemKitInteriorDoors.png
Kit (Interior Doors)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
3
ItemIronIngot.png
5
ItemWallLight.png
Wall Light
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
2
ItemIronIngot.png
1
ItemSiliconIngot.png
1
ItemKitWallArch.png
Kit (Wall Arch)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitWallFlat.png
Kit (Wall Flat)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitWallGeometry.png
Kit (Wall Geometry)
Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
Kit (Wall Padded) Tier One
Time.png
5
Energy.png
500
ItemSteelIngot.png
1
ItemKitLocker.png
Kit (Locker)
Tier One
Time.png
10
Energy.png
500
ItemIronIngot.png
5
ItemKitSign.png
Kit (Sign)
Tier One
Time.png
5
Energy.png
100
ItemIronIngot.png
3
ItemKitStairs.png
Kit (Stairs)
Tier One
Time.png
20
Energy.png
500
ItemIronIngot.png
15
ItemKitStairwell.png
Kit (Stairwell)
Tier One
Time.png
20
Energy.png
6000
ItemIronIngot.png
15
ItemKitStacker.png
Kit (Stacker)
Tier One
Time.png
10
Energy.png
500
ItemCopperIngot.png
2
ItemIronIngot.png
10
ItemEmptyCan.png
Empty Can
Tier One
Time.png
1
Energy.png
70
ItemSteelIngot.png
1
Cardboard Box Tier One
Time.png
2
Energy.png
120
ItemSiliconIngot.png
2
ItemKitChute.png
Kit (Chute)
Tier One
Time.png
5
Energy.png
500
ItemIronIngot.png
3
ItemKitStandardChute.png
Kit (Standard Chute)
Tier One
Time.png
5
Energy.png
500
ItemConstantanIngot.png
2
ItemElectrumIngot.png
2
ItemIronIngot.png
3
ItemKitSDBHopper.png
Kit (SDB Hopper)
Tier One
Time.png
10
Energy.png
700
ItemIronIngot.png
15
KitSDBSilo.png
Kit (SDB Silo)
Tier One
Time.png
120
Energy.png
24000
ItemCopperIngot.png
10
ItemGoldIngot.png
20
ItemSteelIngot.png
15
ItemKitCompositeFloorGrating.png
Kit (Composite Floor Grating)
Tier One
Time.png
3
Energy.png
500
ItemIronIngot.png
1
ItemKitToolManufactory.png
Kit (Tool Manufactory)
Tier One
Time.png
120
Energy.png
24000
ItemCopperIngot.png
10
ItemIronIngot.png
20
ItemKitRecycler.png
Kit (Recycler)
Tier One
Time.png
60
Energy.png
12000
ItemCopperIngot.png
10
ItemIronIngot.png
20
ItemKitCentrifuge.png
Kit (Centrifuge)
Tier One
Time.png
60
Energy.png
18000
ItemCopperIngot.png
5
ItemIronIngot.png
20
KitStructureCombustionCentrifuge.png
Kit (Structure Combustion Centrifuge)
Tier Two
Time.png
120
Energy.png
24000
ItemConstantanIngot.png
5
ItemInvarIngot.png
10
ItemSteelIngot.png
20
ItemKitDeepMiner.png
Kit (Deep Miner)
Tier Two
Time.png
180
Energy.png
72000
ItemConstantanIngot.png
5
ItemElectrumIngot.png
5
ItemInvarIngot.png
10
ItemSteelIngot.png
50
ItemKitCrateMount.png
Kit (Crate Mount)
Tier One
Time.png
10
Energy.png
500
ItemIronIngot.png
10
ItemKitCrate.png
Kit (Crate)
Tier One
Time.png
10
Energy.png
200
ItemIronIngot.png
10
ItemKitCrateMkII.png
Kit (Crate MkII)
Tier Two
Time.png
10
Energy.png
200
ItemGoldIngot.png
5
ItemIronIngot.png
10
ItemSpaceHelmet.png
Space Helmet
Tier One
Time.png
15
Energy.png
500
ItemCopperIngot.png
2
ItemGoldIngot.png
2
ItemEvaSuit.png
Eva Suit
Tier One
Time.png
15
Energy.png
500
ItemCopperIngot.png
5
ItemIronIngot.png
5
ItemEggCarton.png
Egg Carton
Tier One
Time.png
10
Energy.png
100
ItemSiliconIngot.png
2
ItemCoffeeMug.png
Coffee Mug
Tier One
Time.png
1
Energy.png
70
ItemIronIngot.png
1
ItemKitFlagODA.png
Kit (Flag ODA)
Tier One
Time.png
5
Energy.png
100
ItemIronIngot.png
8
ItemKitRespawnPointWallMounted.png
Kit (Respawn Point Wall Mounted)
Tier One
Time.png
20
Energy.png
500
ItemCopperIngot.png
1
ItemIronIngot.png
3
ItemKitAccessBridge.png
Kit (Access Bridge)
Tier One
Time.png
30
Energy.png
15000
ItemCopperIngot.png
2
ItemSolderIngot.png
2
ItemSteelIngot.png
10
Update 0.2.4677.21598 - Thu 21/12/2023 /Recipes

Data Network Properties[edit]

Click here to see/hide all the data network properties

Input Data (Write)[edit]

These are all parameters, that can be written to with different means of using logic.

Parameter Name Data Type ValueAutolathe Description
On Boolean 0 Turns the device off. Also toogles the switch accordingly.
1 Turns the device on. Also toogles the switch accordingly.
Open Boolean 0 Stops purging of stored materials in the structure. Also resets the lever accordingly.
1 Starts purging of stored materials in the structure. Also pulls the lever accordingly. Without powering the structure it won't purge anything.
Activate Boolean 0 Writing a 0 to the device stops the construction of the chosen item.
1 Writing a 1 to the device starts the construction of the chosen item. If there are not enough materials inside the structure it will starts to fabricate the item anyway but won't fabricate the item and won't consume any stored ressources.
Lock Boolean 0 Allows manual interaction with the structure.
1 Completely blocks any manual interaction with the structure. This doesn't inculdes interaction by logic.
ClearMemory Boolean 0 Writing a 0 to a structure doesn't have any impact.
1 Clears the counter memory. Will set itself back to 0 when actioned
RecipeHash Integer Sets the machine to the recipe corresponding to the written hash number.
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Output Data (Read)[edit]

These are all parameters, that can be read by using different means of logic.

Parameter Name Data Type Value Description
On Boolean 0 The Autolathe is not powered. This is the same as the physical red powerswitch located on the structure.
1 The Autolathe is powered. This is the same as the physical red powerswitch located on the structure.
Open Boolean 0 Output of the Autolathe is closed. This is the same as the physical lever located on the structure.
1 Output of the Autolathe is opened. This is the same as the physical lever located on the structure.
Activate Boolean 0 The structure is currently producing nothing.
1 The structure is currently producing something.
Lock Boolean 0 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
1 1 if device is locked, otherwise 0, can be set in most devices and prevents the user from access the values.
Power Boolean 0 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
1 Can be read to return if the device is correctly powered or not, set via the power system, return 1 if powered and O if not.
Error Boolean 0 1 if device is in error state, otherwise 0.
1 1 if device is in error state, otherwise 0.
RecipeHash Integer Current hash of the recipe the device is set to produce
Reagents Integer Total number of reagents inside the device (e.g. 92g of iron = 92)
RequiredPower Integer Idle operating power quantity. That does not include extra demand power for recipes.
CompletionRatio Integer How complete the current production is for this device, bewteen 0 and 1
ExportCount Integer How many items exported since last ClearMemory. This count is based on every ouput stack of items (e.g. 1 item and 12g of iron =2)
ImportCount Integer How many items imported since last ClearMemory. The count is based on stacks (e.g. 92g of iron in on stack = 1)
PrefabHash Integer The hash of the structure
Referenceld Integer Unique Reference Identifier for this object
Update 0.2.4677.21598 - Fri 29/12/2023 /Data_Network

Build States[edit]

Click here to see/hide all the build states

Stage Image Relevant item Required tool
(construction)
Required tool
(deconstruction)
1 StructureAutolatheBuildState1.png 1x Kit (Autolathe) none Wrench
2 StructureAutolatheBuildState2.png 2x Iron Sheets Welding Torch Angle Grinder
3 StructureAutolatheBuildState3.png 4x Cable Coil none Wire Cutters
4 StructureAutolatheBuildState4.png 2x Plastic Sheets Welding Torch Angle Grinder
5 StructureAutolatheBuildState5.png none Screwdriver Hand Drill
6 StructureAutolatheBuildState6.png Autolathe Printer Mod Screwdriver Hand Drill
Update 0.2.4677.21598 - Fri 29/12/2023 /Build States

Bugs[edit]

  • Setting the "Activate" parameter to 1, can cause the Autolathe to activate, even when it is empty. Nothing is dropped from the output, once the production is finished in this case and the Autolathe will stop after one production run.