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- ...tps://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/ Human Cosmetics Pack] is a purely cosmetic DLC. This pack enables new cosmetics for use by players with the Human Species in Stationeers.459 bytes (67 words) - 14:11, 16 November 2023
Page text matches
- <li>[[Special:MyLanguage/Human|Human]]</li>36 KB (3,780 words) - 12:58, 13 April 2024
- * [[Human Cosmetics Pack]]2 KB (292 words) - 05:39, 29 April 2024
- When starting a new game as a human in any scenario besides Vulcan and Venus, the following items are available9 KB (1,084 words) - 01:55, 30 July 2022
- ...types. These can be eaten using secondary action, or force feed to another human using primary action. *Decay Stage added to Human. 3 minutes after dying you will now drop all items and turn into Skeleton.151 KB (22,882 words) - 08:53, 27 December 2023
- ...types. These can be eaten using secondary action, or force feed to another human using primary action. * Decay Stage added to Human. 3 minutes after dying you will now drop all items and turn into Skeleton.119 KB (19,255 words) - 08:02, 22 June 2018
- * Fixed potential NRE when Human enters Dead State35 KB (5,610 words) - 23:56, 25 December 2017
- ...'''[[Filter]]s''' - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), others depending on your breathable gas mixture (usually [[N2|Nitrogen]]) Human:5 KB (794 words) - 07:03, 17 May 2023
- | Pressure || Normal Human should be good 50kPa-100kPa4 KB (633 words) - 17:00, 6 May 2024
- ...Human || 0x96ACFED9 || style="text-align: right;" | -1767047463 || [[Skull Human]]163 KB (16,395 words) - 05:59, 20 April 2023
- [[Oxygen]], also known as '''O<sub>2</sub>''', is the basic gas necessary for human survival. It is is released when smelting certain ore (such as [[Ore_(Gold2 KB (248 words) - 12:32, 6 May 2024
- ...ron]], [[Ore_(Copper)|Copper]], and [[Ore_(Silicon)|Silicon]]) and through human respiration. It is required in any amount for plants to grow; higher amount1 KB (181 words) - 17:29, 11 January 2024
- ...'''[[Filter]]s''' - Insert at least one [[Carbon Dioxide|CO2]] Filters (if Human), plus others depending on your breathable gas mix (usually [[N2|Nitrogen]] ...efault filter is the [[Carbon Dioxide|CO2]] filter, a gas generated by the Human character when consuming breathable gas10 KB (1,616 words) - 16:23, 1 March 2023
- ...|| White || 16 kPa Partial Pressure O<sub>2</sub> minimum is required for human player breathing. Hyperoxia is not simulated.(NOTE: Suit air mixture should5 KB (622 words) - 21:30, 13 April 2024
- ...hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air i14 KB (2,283 words) - 22:57, 2 September 2023
- ...ian waste tank in a human environment, as there is potential to stun every human in every connected room. Same as a human but with a [[canister]] full of volatiles instead of oxygen to breath, and2 KB (241 words) - 12:07, 14 May 2023
- ...]] is removed or if their personal [[Battery Cell|Battery]] dies. Unlike a Human/[[Zrilian]], Stun will not drop until a [[Battery Cell|Battery]] with power2 KB (272 words) - 14:24, 21 January 2024
- ...the Programmable Chip slot, you can access variable slots on the carrying human using the device numbers (d0, d1, etc...), so long as the item can be acces1 KB (197 words) - 12:08, 15 May 2024
- ...hangar with air they can breathe. Large shuttles and planes sometimes have human Traders inside. These Traders won't come out and trade unless there's air i3 KB (513 words) - 06:16, 12 January 2024
- ...tps://store.steampowered.com/app/2089290/Stationeers_Human_Cosmetics_Pack/ Human Cosmetics Pack] is a purely cosmetic DLC. This pack enables new cosmetics for use by players with the Human Species in Stationeers.459 bytes (67 words) - 14:11, 16 November 2023
- ...Development Agency was given a very specific goal - to guide and encourage human space exploration at a time the cosmos was fading from the public mind.858 bytes (128 words) - 18:01, 18 November 2023